[squeak-dev] The Trunk: Kernel-bf.899.mcz

Levente Uzonyi leves at elte.hu
Thu Feb 12 19:29:47 UTC 2015


IIRC it has a mersenne twister (which is a quite common choice for prngs). 
We should check the implementation and see if it's efficient enough.

Levente

On Thu, 12 Feb 2015, Chris Muller wrote:

> Maybe adopt one of the ones from the Cryptography package?
>
> On Thu, Feb 12, 2015 at 12:52 PM, Levente Uzonyi <leves at elte.hu> wrote:
>> On Tue, 10 Feb 2015, Bert Freudenberg wrote:
>>
>>> On 10.02.2015, at 15:37, commits at source.squeak.org wrote:
>>>>
>>>>
>>>> Bert Freudenberg uploaded a new version of Kernel to project The Trunk:
>>>> http://source.squeak.org/trunk/Kernel-bf.899.mcz
>>>>
>>>> ==================== Summary ====================
>>>>
>>>> Name: Kernel-bf.899
>>>> Author: bf
>>>> Time: 10 February 2015, 4:37:05.988 pm
>>>> UUID: 1cc7d0c6-0a3d-457f-9609-fa508d11310e
>>>> Ancestors: Kernel-eem.898
>>>>
>>>> Fix random for Really Large Integers.
>>>>
>>>> =============== Diff against Kernel-eem.898 ===============
>>>>
>>>> Item was changed:
>>>>  ----- Method: Random>>nextInt: (in category 'accessing') -----
>>>>  nextInt: anInteger
>>>>         " Answer a random integer in the interval [1, anInteger].
>>>> anInteger should be less than 16r80000000. "
>>>>
>>>>         anInteger strictlyPositive ifFalse: [ self error: 'Range must be
>>>> positive' ].
>>>> +       "avoid Float arithmetic in #next to work with LargeInts"
>>>> +       ^ ((seed := self nextValue) asInteger * anInteger // M asInteger)
>>>> + 1!
>>>> -       ^ (self next * anInteger) truncated + 1!
>>>
>>>
>>>
>>> We might want to do something better if anInteger > 16r80000000, because
>>> that's the maximum number of different random integers we can produce. We
>>> would need to call nextValue twice (or more times) to produce enough
>>> randomness.
>>
>>
>> Fetching more bits from the generator won't be better. This generator has 31
>> bits internal state, so it can't generate longer random numbers.
>> We need a better PRNG.
>>
>> Levente
>>
>>
>>>
>>> My fix just solves the immediate problem of running into infinite Floats.
>>>
>>> - Bert -
>>>
>>>
>>>
>>>
>>
>
>


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