[squeak-dev] [OT] Bulle qui rulle

Chris Cunningham cunningham.cb at gmail.com
Wed Jun 10 21:12:15 UTC 2015


On Wed, Jun 10, 2015 at 1:11 PM, Stéphane Rollandin <lecteur at zogotounga.net>
wrote:

> Interesting, thanks for sharing..  One question I have does any part
>> of the rhythm of this piece (or any part of muO) depend on Squeak
>> performing in a real-time fashion (in order for the rhythm timings to
>> be correct)?  Or is Squeak's involvement merely producing an ogg file
>> in batch mode (which is played in real time by ogg players)?
>>
>
> The whole piece has been performed by sending MIDI events in real-time
> from Squeak to Cantabile (a VST host). A VST plug-in was used to record the
> performance as a WAV file (the free version of Cantabile is not able to do
> so).
>
> In my experience, Squeak timing is excellent. This particular piece is 6
> minutes long and features about 8000 notes. I never had a single
> discernible delay during the whole composition process.
>
> I use a priority setting of Processor timingPriority - 1 for MIDI output
> threads.
>
> Actually I realized that Squeak can handle real-time work quite well,
> including animation, when I did my space invader game last year. Did you
> try it ? It's there:
>
> http://www.zogotounga.net/comp/saucers.htm

Yeah, the animation in that game was awesome.

I still want to get a look at how it was done - just haven't gotten that
far yet.  Which bodes ill for me getting to it, I guess.
-cbc

>


>
> Best,
>
>
> Stef
>
>
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