[squeak-dev] The Inbox: Traits-pre.307.mcz

Stéphane Rollandin lecteur at zogotounga.net
Tue Nov 24 10:24:19 UTC 2015


>  You say "Nobody cares.
> Nobody wants to make Squeak better. The only thing the Squeak community
> values is compatibility with Alan's demos, and a version of Etoys that
> nobody uses.".  None of those statements are true of my efforts or, as
> far as I can see, of the significant efforts of the HPI team, or of Tim
> Rowledge, if Chris Muller or Levente Uzoni, and probably a lot of other
> folks too.
>
> Squeak is my day to day workhorse.  The HOI folks are improving the
> environment at great velocity.  Squeak 5 is ~40% faster than Squeak 4.6.
>   Neither of these things are true because no one cares.

+1

And if I may add: the feeling that "nobody cares" is a permeating one. 
Not many people give feedback about what they care about (me included).

In my case, I definitely have the feeling that nobody cares about 
anything I ever did in Squeak during about 15 years now, which to day 
includes: a modular Lisp/Scheme implementation, an extension for 
functional programming, the upgrading of the Prolog implementation, a 
vast system for musical composition, and a Space Invader reboot.

It's fortunate I did not do this for glory and fame :)

Even more, I still mostly feel like a complete outsider (probably 
because I build things on top of Squeak instead of working on the core, 
and possibly also because I work alone and have no position in industry 
or academia).

I'm so convinced nobody cares about what I do that stopped long ago 
sending fixes to bug I encounters: I just fix them in my code. For 
example, the Saucers game I did has a much faster way of handling 
morphs, down to modified #addMorph: logic. This could be leveraged, if 
someone looked at the code. But you cannot command interest.

Well, that's how it is. I have the same experience with Csound people, 
so I'm pretty sure there is nothing specific to Squeak in these matters. 
The web is a cold place.


Cheers,

Stef



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