[squeak-dev] The Inbox: Traits-pre.307.mcz

H. Hirzel hannes.hirzel at gmail.com
Tue Nov 24 20:47:50 UTC 2015


On 11/24/15, karl ramberg <karlramberg at gmail.com> wrote:
> On Tue, Nov 24, 2015 at 11:24 AM, Stéphane Rollandin
> <lecteur at zogotounga.net
>> wrote:
>
>>  You say "Nobody cares.
>>> Nobody wants to make Squeak better. The only thing the Squeak community
>>> values is compatibility with Alan's demos, and a version of Etoys that
>>> nobody uses.".  None of those statements are true of my efforts or, as
>>> far as I can see, of the significant efforts of the HPI team, or of Tim
>>> Rowledge, if Chris Muller or Levente Uzoni, and probably a lot of other
>>> folks too.
>>>
>>> Squeak is my day to day workhorse.  The HOI folks are improving the
>>> environment at great velocity.  Squeak 5 is ~40% faster than Squeak 4.6.
>>>   Neither of these things are true because no one cares.
>>>
>>
>> +1
>>
>> And if I may add: the feeling that "nobody cares" is a permeating one.
>> Not
>> many people give feedback about what they care about (me included).
>>
>> In my case, I definitely have the feeling that nobody cares about
>> anything
>> I ever did in Squeak during about 15 years now, which to day includes: a
>> modular Lisp/Scheme implementation, an extension for functional
>> programming, the upgrading of the Prolog implementation, a vast system
>> for
>> musical composition, and a Space Invader reboot.
>>
>> It's fortunate I did not do this for glory and fame :)
>>
>> Even more, I still mostly feel like a complete outsider (probably because
>> I build things on top of Squeak instead of working on the core, and
>> possibly also because I work alone and have no position in industry or
>> academia).
>>
>> I'm so convinced nobody cares about what I do that stopped long ago
>> sending fixes to bug I encounters: I just fix them in my code. For
>> example,
>> the Saucers game I did has a much faster way of handling morphs, down to
>> modified #addMorph: logic. This could be leveraged, if someone looked at
>> the code. But you cannot command interest.
>>
>
> I want to look at the code for the Saucers game. The one I downloaded from
> you page seemed to be in a locked image and I never got around to ask how
> to get to the code...
> So if you have it accessible I'm interested.
>
> Best,
> Kar

Hello Stephane
Is it possible to make it available on SqueakMap?

--Hannes

>>
>> Well, that's how it is. I have the same experience with Csound people, so
>> I'm pretty sure there is nothing specific to Squeak in these matters. The
>> web is a cold place.
>>
>>
>> Cheers,
>>
>> Stef
>>
>>
>>
>


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