[squeak-dev] Re: Using Semaphores in drawing code
Bert Freudenberg
bert at freudenbergs.de
Thu Aug 25 10:04:45 UTC 2016
Marcel,
if we could think of a good way to detect the lockup we should definitely
add it.
Raising a signal every time a process waits on a semaphore is definitely
not a good way.
Having a watchdog process monitoring the UI process sounds a lot better.
But maybe there are other ideas.
If we had a concrete proposal this might become a more fruitful discussion
:)
- Bert -
On Thu, Aug 25, 2016 at 9:05 AM, marcel.taeumel <Marcel.Taeumel at hpi.de>
wrote:
> Hi Levente,
>
> with "expensive" you mean "not optimized", right? I am asking because we
> use
> our exception mechanism for accessing source code and I also know about a
> game that used Notifications as a core communication concept in a game. :-)
>
> --> CurrentReadOnlySourceFiles
>
> Best,
> Marcel
>
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