[squeak-dev] International text input on X11

Yoshiki Ohshima Yoshiki.Ohshima at acm.org
Mon Jun 6 17:44:47 UTC 2016


On Mon, Jun 6, 2016 at 10:35 AM, tim Rowledge <tim at rowledge.org> wrote:

>
> Almost; I had to choose a plain ‘Japanese’ entry, add it and then choose an input method for it before I could see anything to do with ‘anthy’. Once that was ok I could use the menubar icon to choose input method and at last I get a pop-up composition window. Hooray!
>
> Of course, it could be inserting Elvish or Klingon (please tell me somebody has made a Klingon input method…) for all I know.

Great!

> If we want to make this accessible we’re going to need a much more precise description of what to do, or better yet a script.

Sure.  My instruction was mostly from memory and might confuse you
more than necessary.  (Sorry) There are books and web pages that
people (including myself) look at but they are not still a single
script that anybody can execute to have the environment going.

Now you seem to have the composition window show up, you can try it in
Scratch that is running under Japanese locale, and with the changes to
the image, the composition window should show up where the cursor is,
basically.  (We can tweak the exact location of it; perhaps it might
better go one line worth of height below where the cursor is.)

Again I have not looked into all possible places in the Scratch
related morphs where it makes sense to have it, but supporting those
should now be just a matter of adding a line or two to those morphs'
implementations.

Thank you!


-- 
-- Yoshiki


More information about the Squeak-dev mailing list