[squeak-dev] Improved rendering of our "Bitmap DejaVu Sans"

Levente Uzonyi leves at caesar.elte.hu
Fri Jun 10 11:29:55 UTC 2016


I prefer Juan's version, because it's free of aliasing artifacts, which 
are clearly visible and are quite annoying in freetype's output.
Have a look at the attached image to see the difference.

Levente

On Fri, 10 Jun 2016, marcel.taeumel wrote:

> Hi, there.
>
> As you may have noticed, there was the commit "The Trunk:
> Graphics-topa.344.mcz". In it, Tobias shares with us the effortful results
> of improving the quality of our pre-rendered "Bitmap DejaVu Sans" font,
> which we use for everything: Source code, lists, buttons, balloon texts, ...
>
> See for yourself (left is current, right is previous):
> <http://forum.world.st/file/n4900330/new-squeak-font-rendering.png>
>
> Thanks very much for this, Tobias!
>
> Now, if you browse our "Font Size Summary" via the Help menu, you might also
> notice three additional sizes: "Bitmap DejaVu Sans  #(7 9 12 14 17 20 )".
> Those can be used for High-DPI displays.
>
> You will also notice an additional font: Darkmap DejaVu Sans  #(7 9 12 14 17
> 20 ) This is the same DejaVu Sans but pre-rendered as white font onto a dark
> background to account for correct sub-pixel anti-aliasing. So, this font
> should be used if you work with bright fonts on dark backgrounds.
>
> Also, take a look at "bold", "italic", and "bold italic". :-)
>
> Have fun!
>
> Best,
> Marcel
>
>
>
> --
> View this message in context: http://forum.world.st/Improved-rendering-of-our-Bitmap-DejaVu-Sans-tp4900330.html
> Sent from the Squeak - Dev mailing list archive at Nabble.com.
>
>
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