[squeak-dev] Where do preference help strings come from?
tim Rowledge
tim at rowledge.org
Thu Jun 8 23:41:12 UTC 2017
> On 08-06-2017, at 10:30 AM, Bert Freudenberg <bert at freudenbergs.de> wrote:
>
> On Thu, Jun 8, 2017 at 7:08 PM, Eliot Miranda <eliot.miranda at gmail.com> wrote:
> Hi All,
>
> I'm looking at the help string for the reverseWindowStagger preference
>
> 'reverseWindowStagger:
> If true, a reverse-stagger strategy is used for determining where newly launched windows will be placed; if false, a direct- stagger strategy is used.'
>
> I can't see this anywhere in code. Where did this string come from in the first place?
>
> I'd guess in a changeset preamble?
Nope; it’s actually an instvar that was initialised in a method that appears to have been removed; I found it in an incredibly ancient changes file from when I was working on an a version of the near-mythical little-endian Bitblt in 1999. I think that may have triggered the nuclear accident that blasted the moon out of orbit…people should be careful when running experimental code.
It was Preferences class>initializeHelpMessages sw 6/29/1999 14:33 and I also found a variant in the original Scratch changes file where it had been split up a little as Preferences class>helpMsgsQThroughZ jm 7/1/2004 22:28
Looks like overly zealous excision at some point.
tim
--
tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
Oxymorons: Legally drunk
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