[squeak-dev] The Inbox: Morphic-klc.1297.mcz
Ken Causey
klcausey at gmail.com
Sat Mar 11 15:07:32 UTC 2017
Should I moved this into the Treated Inbox and do this a third time from a
properly updated (16996 at this moment) image?
On Sat, Mar 11, 2017 at 2:38 AM, <commits at source.squeak.org> wrote:
> A new version of Morphic was added to project The Inbox:
> http://source.squeak.org/inbox/Morphic-klc.1297.mcz
>
> ==================== Summary ====================
>
> Name: Morphic-klc.1297
> Author: klc
> Time: 11 March 2017, 2:37:49.702033 am
> UUID: d85f7001-40cf-9a47-8b99-e0905a154364
> Ancestors: Morphic-mt.1296
>
> Update Swiki link to point to current site in class comment.
>
> =============== Diff against Morphic-mt.1296 ===============
>
> Item was changed:
> Object subclass: #Morph
> instanceVariableNames: 'bounds owner submorphs fullBounds color
> extension'
> classVariableNames: 'IndicateKeyboardFocus PreferredCornerRadius
> UseSoftDropShadow'
> poolDictionaries: ''
> category: 'Morphic-Kernel'!
>
> + !Morph commentStamp: 'KLC 3/10/2017 15:50' prior: 0!
> + A Morph (from the Greek "shape" or "form") is an interactive graphical
> object. General information on the Morphic system can be found at
> http://wiki.squeak.org/squeak/30.
> - !Morph commentStamp: 'efc 2/26/2003 20:01' prior: 0!
> - A Morph (from the Greek "shape" or "form") is an interactive graphical
> object. General information on the Morphic system can be found at
> http://minnow.cc.gatech.edu/squeak/30.
>
> Morphs exist in a tree, rooted at a World (generally a PasteUpMorph).
> The morphs owned by a morph are its submorphs. Morphs are drawn
> recursively; if a Morph has no owner it never gets drawn. To hide a Morph
> and its submorphs, set its #visible property to false using the #visible:
> method.
>
> The World (screen) coordinate system is used for most coordinates, but
> can be changed if there is a TransformMorph somewhere in the owner chain.
>
> My instance variables have accessor methods (e.g., #bounds, #bounds:).
> Most users should use the accessor methods instead of using the instance
> variables directly.
>
> Structure:
> instance var Type Description
> bounds Rectangle A Rectangle
> indicating my position and a size that will enclose
> me.
> owner Morph My parent Morph,
> or nil for the top-level Morph, which is a
> or nil world, typically a
> PasteUpMorph.
> submorphs Array My child Morphs.
> fullBounds Rectangle A Rectangle minimally
> enclosing me and my submorphs.
> color Color My primary color.
> Subclasses can use this in different ways.
> extension MorphExtension Allows extra properties to be
> stored without adding a
> or nil
> storage burden to all morphs.
>
> By default, Morphs do not position their submorphs. Morphs may position
> their submorphs directly or use a LayoutPolicy to automatically control
> their submorph positioning.
>
> Although Morph has some support for BorderStyle, most users should use
> BorderedMorph if they want borders.!
>
> Item was changed:
> ----- Method: ScrollBar>>scrollPageInit: (in category 'scrolling') -----
> scrollPageInit: evt
>
> evt redButtonPressed ifFalse: [^ self].
>
> self resetTimer.
> self setNextDirectionFromEvent: evt.
> self scrollBarAction: #doScrollByPage.
> self startStepping.!
>
> Item was changed:
> ----- Method: TheWorldMainDockingBar>>listWindowsOn: (in category
> 'submenu - windows') -----
> listWindowsOn: menu
>
> | windows |
> windows := self allVisibleWindows sorted: [:winA :winB |
> ((winA model isNil or: [winB model isNil]) or: [winA model
> name = winB model name])
> ifTrue: [winA label < winB label]
> ifFalse: [winA model name < winB model name]].
> windows ifEmpty: [
> menu addItem: [ :item |
> item
> contents: 'No Windows' translated;
> isEnabled: false ] ].
> windows do: [ :each |
> menu addItem: [ :item |
> item
> contents: (self windowMenuItemLabelFor:
> each);
> + icon: ((each model respondsTo:
> #windowColorToUse)
> + ifTrue: [self colorIcon: each
> model windowColorToUse]
> + ifFalse: [self colorIcon: each
> color]);
> - icon: (each model ifNotNil: [self
> colorIcon: each model windowColorToUse]);
> target: each;
> selector: #comeToFront;
> subMenuUpdater: self
> selector: #windowMenuFor:on:
> arguments: { each };
> action: [ each beKeyWindow; expand ] ] ].
> menu
> addLine;
> add: 'Close all windows' target: self selector:
> #closeAllWindowsUnsafe;
> addItem: [:item | item
> contents: 'Close all windows without changes';
> target: self;
> icon: MenuIcons smallBroomIcon;
> selector: #closeAllWindows];
> add: 'Close all windows but workspaces' target: self
> selector: #closeAllWindowsButWorkspaces.!
>
>
>
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