[squeak-dev] More pluggable dialog fun (was Re: FileChooser/SaverDialog)

Bob Arning arning315 at comcast.net
Sun Nov 5 00:47:03 UTC 2017


My hunch is that one major way things are made simple and intelligible 
is by limiting the choices available. Increasing the choices available 
probably probably comes at the expense of simplicity. I can look in the 
image and see what the things ToolBuilder is currently doing reasonably 
well, but I get no sense of how far it was intended to go. Is it for 
building tools? What is a tool? Is a fileChooser a tool? Is a 
spreadsheet a tool? How about Photoshop? Seems like you draw a line 
somewhere and say things on the left belong to TB and things on the 
right are done another way. OR, you say the goal of TB is to manage the 
creation of every pixel on the screen. I'm wondering if your fileChooser 
is perhaps to the right of a plausibly drawn line. Hard to answer that 
without knowing what the fileChooser ends up being. One approach would 
be to get it working to your satisfaction in Morphic and then ask the 
question of how much TB would need to change to take over the job. Make 
it work then make it right, ya know?


On 11/4/17 7:44 PM, tim Rowledge wrote:
> A bit closer, yeah, but it’s just plain wrong that we need to add a panel inside a morph that is supposed to be a sorta-panel. I mean, yes, make it work and all but a tool intended to be a major part of the system ought to make this stuff simple and intelligible.

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