[squeak-dev] MorphicProject subclass: #EtoysProject

Tobias Pape Das.Linux at gmx.de
Tue Oct 3 17:59:57 UTC 2017


> On 03.10.2017, at 15:17, H. Hirzel <hannes.hirzel at gmail.com> wrote:
> 
> On 10/3/17, Tobias Pape <Das.Linux at gmx.de> wrote:
>> 
>>> On 03.10.2017, at 15:03, Marcel Taeumel <marcel.taeumel at hpi.de> wrote:
>>> 
>>> +1 :)
>>> 
>>> And then later: Rename PasteUpMorph to WorldMorph, and keep an empty
>>> PasteUpMorph subclass around for compatibility reasons. So many ideas have
>>> been ported down to Morph class over the past years. New applications have
>>> no reason to ever use other instances of PasteUpMorph.
>> 
>> -1
>> Except for Background images, gridding, drag-and-drop helpers, etc.
>> It should rather be a PlayField (as it comment already states).
> 


> PlayField? I do not find a class named 'PlayField' in a current Trunk image.
> Which class do you mean?

Comment of PasteUpMorph:

"A morph whose submorphs comprise a paste-up of rectangular subparts which "show through".  Anything called a 'Playfield' is a PasteUpMorph."

etc.

Best regards
	-Tobias
> 
>> 
>> Also, be wary of the "rename then subclass" deprecation, because if certain
>> projects extend the deprecated subclass (And a lot do for PasteUpMorph),
>> those extensions will never be used in typical circumstances.
>> 
>> (This also bit me with the ContextPart depercation… Certain tools that hook
>> into debugging stuff via ContextPart extensions no longer work as no
>> ContextParts will ever be around. Oh well..)
>> 
>> Best regards
>> 	-Tobias
>> 
>>> 
>>> Best,
>>> Marcel
>>>> Am 03.10.2017 14:57:55 schrieb H. Hirzel <hannes.hirzel at gmail.com>:
>>>> 
>>>> On 10/3/17, H. Hirzel wrote:
>>>>> Dave
>>>>> 
>>>>> your change set contains the class EtoysProject with
>>>>> 
>>>>> EtoysProject selectors
>>>>> 
>>>>> #(#finalEnterActions: #restoreGlobalPreferences #saveGlobalPreferences
>>>>> #initializeProjectPreferences #configureOnFirstEntry
>>>>> #finalExitActions:)
>>>>> 
>>>>> For complete configuration of a EtoysProject it might be necessary to
>>>>> do
>>>>> 
>>>>> PasteUpMorph subclass: EtoysPasteUpMorph
>>>>> 
>>>>> as well. http://wiki.squeak.org/squeak/6461
>>>>> 
>>>>> Then Etoys related methods may be pushed down to EtoysPasteUpMorph.
>>>> 
>>>> See screen shot attached.
>>>> 
>>>>> And probably an Etoys specific subclass of WorldMenu would be fine as
>>>>> well
>>>>> http://wiki.squeak.org/squeak/6461
>>>>> 
>>>>> 
>>>>> there is a test project [2] and some more information about adaptions
>>>>> needed because of the UI changes in the thread 'Etoys in 2017?' - UI
>>>>> preferences [3]. And it would be good to have Etoys methods /
>>>>> configuration separate [4].
>>>>> 
>>>>> I suggest that you start go ahead and start implementing this while
>>>>> using a test Etoys project dropped onto the desktop.
>>>>> 
>>>>> --Hannes
>>>>> 
>>>>> 
>>>>> [2] > You simply drop it in. E.g. download this project
>>>>>> http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr
>>>>> 
>>>>> [3] Hannes Hirzel, 'Etoys in 2017?' mail, Wed, Feb 22, 2017 at 11:01 AM
>>>>> 
>>>>> 
>>>>> [4] David T. Lewis, Sep 4, 2016 at 3:34 PM
>>>>> "I think it would be great if both Etoys and Scratch were easily
>>>>> loadable and unloadable in trunk."
>>>>> 
>>>>> On 10/2/17, David T. Lewis wrote:
>>>>>> An EtoysProject is a project that is configured for running Etoys. On
>>>>>> first entry to a new EtoysProject, the playground and project
>>>>>> preferences
>>>>>> are initialized to provide an environment similar to that of a
>>>>>> traditional
>>>>>> standalone Etoys image.
>>>>>> 
>>>>>> Certain preferences that are required for Etoys are initialized on
>>>>>> project
>>>>>> entry, overriding their global preference values while this
>>>>>> EtoysProject
>>>>>> is active. On leaving the project, these preferences are restored to
>>>>>> their
>>>>>> previous values.
>>>>>> 
>>>>>> "ProjectViewMorph openOn: EtoysProject new"
>>>>>> 
>>>>>> Change set attached for a minimal implementation.
>>>>>> 
>>>>>> Anyone with Etoys knowledge care to help? I do not know enough about
>>>>>> Etoys
>>>>>> to fill in the rest of the initialization that will be required, but
>>>>>> it
>>>>>> should not be hard to do.
>>>>>> 
>>>>>> Dave
>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
>> 
>> 
> 



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