[squeak-dev] MorphicProject subclass: #EtoysProject

H. Hirzel hannes.hirzel at gmail.com
Thu Oct 5 00:03:47 UTC 2017


Dave

Earlier today login worked. Currently it does not.

--Hannes

On 10/5/17, David T. Lewis <lewis at mail.msen.com> wrote:
> Hannes,
>
> You did not cause the problem. It may have been me, I saved the
> squeaksource.com
> image from a VNC session (because I wanted to make an up to date backup of
> it),
> and I am now unable to log in to squeaksource. Maybe I triggered a bug :-/
>
> Can you please tell me if you are able to log in to your
> http://squeaksource.com
> page? I am getting authorization errors, and I suspect it is a problem that
> affects
> everyone.
>
> Thanks,
> Dave
>
> On Thu, Oct 05, 2017 at 01:52:35AM +0200, H. Hirzel wrote:
>> Dave,
>>
>> Yes, I encounter problems. They might be related to what I just tried to
>> do:
>>
>> I wanted to save an updated version of Morphic to the ProjectEtoys
>> repository  but by mistake I tried to commit it to the trunk. As I do
>> not have commit rights to trunk this prevented me from changing it
>> inadvertently. Later on I wanted to commit that version to
>> ProjectEtoys. It did not work.
>>
>> --Hannes
>>
>>
>>
>> On 10/5/17, David T. Lewis <lewis at mail.msen.com> wrote:
>> > I'm seeing problems with SqueakSource right now, trying to figure out
>> > what is wrong. So the project may not be accessible right now :-/
>> >
>> > Dave
>> >
>> >
>> > On Thu, Oct 05, 2017 at 01:17:58AM +0200, H. Hirzel wrote:
>> >> Karl,
>> >>
>> >> So far entering and existing the Etoys project works smoothly.
>> >>
>> >> Load mcz from into current Squeak 6.0a
>> >>
>> >> MCHttpRepository
>> >>     location: 'http://www.squeaksource.com/EtoysProject'
>> >>     user: ''
>> >>     password: ''
>> >>
>> >> The issue is about providing more settings when entering.
>> >>
>> >> Karl, do you want to be added to the list of developers?
>> >>
>> >> --HH
>> >>
>> >> On 10/5/17, H. Hirzel <hannes.hirzel at gmail.com> wrote:
>> >> > PasteUpMorph is useful and the functions have to be maintained.
>> >> >
>> >> > However adding more functions to Morph does not make sense.
>> >> >
>> >> > Squeak 6.0a
>> >> > Morph selectors size  1345
>> >> > PasteUpMorph selectors size  530
>> >> >
>> >> > --Hannes
>> >> >
>> >> > On 10/4/17, karl ramberg <karlramberg at gmail.com> wrote:
>> >> >> I'm not sure anybody uses Etoys anymore, but PasteUpMorph is very
>> >> >> useful
>> >> >> in
>> >> >> direct manipulation because of it's various layout and event
>> >> >> handling
>> >> >> options.  It also act as a container of other morphs, with automatic
>> >> >> layout, enumeration etc.
>> >> >> I'm sure most of this could be refactored into Morph class or
>> >> >> another
>> >> >> class.
>> >> >>
>> >> >> Best,
>> >> >> Karl
>> >> >>
>> >> >> On Tue, Oct 3, 2017 at 3:03 PM, Marcel Taeumel
>> >> >> <marcel.taeumel at hpi.de>
>> >> >> wrote:
>> >> >>
>> >> >>> +1 :)
>> >> >>>
>> >> >>> And then later: Rename PasteUpMorph to WorldMorph, and keep an
>> >> >>> empty
>> >> >>> PasteUpMorph subclass around for compatibility reasons. So many
>> >> >>> ideas
>> >> >>> have
>> >> >>> been ported down to Morph class over the past years. New
>> >> >>> applications
>> >> >>> have
>> >> >>> no reason to ever use other instances of PasteUpMorph.
>> >> >>>
>> >> >>> Best,
>> >> >>> Marcel
>> >> >>>
>> >> >>> Am 03.10.2017 14:57:55 schrieb H. Hirzel <hannes.hirzel at gmail.com>:
>> >> >>> On 10/3/17, H. Hirzel wrote:
>> >> >>> > Dave
>> >> >>> >
>> >> >>> > your change set contains the class EtoysProject with
>> >> >>> >
>> >> >>> > EtoysProject selectors
>> >> >>> >
>> >> >>> > #(#finalEnterActions: #restoreGlobalPreferences
>> >> >>> > #saveGlobalPreferences
>> >> >>> > #initializeProjectPreferences #configureOnFirstEntry
>> >> >>> > #finalExitActions:)
>> >> >>> >
>> >> >>> > For complete configuration of a EtoysProject it might be
>> >> >>> > necessary
>> >> >>> > to
>> >> >>> > do
>> >> >>> >
>> >> >>> > PasteUpMorph subclass: EtoysPasteUpMorph
>> >> >>> >
>> >> >>> > as well. http://wiki.squeak.org/squeak/6461
>> >> >>> >
>> >> >>> > Then Etoys related methods may be pushed down to
>> >> >>> > EtoysPasteUpMorph.
>> >> >>>
>> >> >>> See screen shot attached.
>> >> >>>
>> >> >>> > And probably an Etoys specific subclass of WorldMenu would be
>> >> >>> > fine
>> >> >>> > as
>> >> >>> well
>> >> >>> > http://wiki.squeak.org/squeak/6461
>> >> >>> >
>> >> >>> >
>> >> >>> > there is a test project [2] and some more information about
>> >> >>> > adaptions
>> >> >>> > needed because of the UI changes in the thread 'Etoys in 2017?' -
>> >> >>> > UI
>> >> >>> > preferences [3]. And it would be good to have Etoys methods /
>> >> >>> > configuration separate [4].
>> >> >>> >
>> >> >>> > I suggest that you start go ahead and start implementing this
>> >> >>> > while
>> >> >>> > using a test Etoys project dropped onto the desktop.
>> >> >>> >
>> >> >>> > --Hannes
>> >> >>> >
>> >> >>> >
>> >> >>> > [2] > You simply drop it in. E.g. download this project
>> >> >>> >> http://etoys.laptop.org/src/Content/ExampleEtoys/CarAndPen.014.pr
>> >> >>> >
>> >> >>> > [3] Hannes Hirzel, 'Etoys in 2017?' mail, Wed, Feb 22, 2017 at
>> >> >>> > 11:01
>> >> >>> > AM
>> >> >>> >
>> >> >>> > [4] David T. Lewis, Sep 4, 2016 at 3:34 PM
>> >> >>> > "I think it would be great if both Etoys and Scratch were easily
>> >> >>> > loadable and unloadable in trunk."
>> >> >>> >
>> >> >>> > On 10/2/17, David T. Lewis wrote:
>> >> >>> >> An EtoysProject is a project that is configured for running
>> >> >>> >> Etoys.
>> >> >>> >> On
>> >> >>> >> first entry to a new EtoysProject, the playground and project
>> >> >>> preferences
>> >> >>> >> are initialized to provide an environment similar to that of a
>> >> >>> >> traditional
>> >> >>> >> standalone Etoys image.
>> >> >>> >>
>> >> >>> >> Certain preferences that are required for Etoys are initialized
>> >> >>> >> on
>> >> >>> >> project
>> >> >>> >> entry, overriding their global preference values while this
>> >> >>> EtoysProject
>> >> >>> >> is active. On leaving the project, these preferences are
>> >> >>> >> restored
>> >> >>> >> to
>> >> >>> >> their
>> >> >>> >> previous values.
>> >> >>> >>
>> >> >>> >> "ProjectViewMorph openOn: EtoysProject new"
>> >> >>> >>
>> >> >>> >> Change set attached for a minimal implementation.
>> >> >>> >>
>> >> >>> >> Anyone with Etoys knowledge care to help? I do not know enough
>> >> >>> >> about
>> >> >>> >> Etoys
>> >> >>> >> to fill in the rest of the initialization that will be required,
>> >> >>> >> but
>> >> >>> >> it
>> >> >>> >> should not be hard to do.
>> >> >>> >>
>> >> >>> >> Dave
>> >> >>> >>
>> >> >>> >>
>> >> >>> >
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>
>> >> >
>> >
>> >
>> >>
>> >
>> >
>> >
>>
>
>


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