[squeak-dev] MorphicProject subclass: #EtoysProject

David T. Lewis lewis at mail.msen.com
Sun Oct 8 21:44:24 UTC 2017


On Sun, Oct 08, 2017 at 09:54:24PM +0200, H. Hirzel wrote:
> 
> The sequence of screen shots show a use case.
> 
> In an EtoysProject (but could be a MorphicProject where instead of
> TheWorldMainDockingBar a SugarNavigatorBar is shown)
> 
> - drag out a 'playfield', sticks on the world morph, not moveable
> - paint a car
> - you may drag the car around
> - get the halos of the car
> - click on the blue viewer halo (a menu color error pops up, screen
> shot 4b, fix below)
> - you get a viewer for the sketch (i.e. the car)
> 
> Not sure if this is the proper way to start working with Etoys .......
> 

I think I understand now that when I open a normal Etoys image, the first
playfield that I see (with the car driving around) is just a normal project.

Is that initial project available as a *.pr file, or on a web site? I am
interested in figuring out how to load it into our trunk Squeak (maybe
not from a file though, perhaps it could be an initialization method).

I'm not quite sure how it would work, but I am thinking that when opening
a new EtoysProject from a "not-Etoys" environment, we could load the intial
welcome project if it had not previously been loaded.

Dave



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