[squeak-dev] [Please Test] Refactoring for BorderedMorph to use BorderStyle

karl ramberg karlramberg at gmail.com
Thu Apr 19 19:56:46 UTC 2018


Well,
These border styles have been broken for some time.
I checked some old images and it worked in the 4.6 image but not in 5.1 so
something changed between there :-)

Best,
Karl

On Thu, Apr 19, 2018 at 11:44 AM, Marcel Taeumel <marcel.taeumel at hpi.de>
wrote:

> Well, they kind of work if you set the #baseColor in the respective border
> style. Otherwise, yes, I noticed that, too. At least the Mines game draws
> the fields on its own. So, there might be a bug hidden in drawing those
> border styles.
>
> Best,
> Marcel
>
> Am 18.04.2018 20:31:31 schrieb karl ramberg <karlramberg at gmail.com>:
> Hi,
>
> #inset and #raised does not work either with or without Marcels changeset.
>
> Best,
> Karl
>
>
> On Tue, Apr 17, 2018 at 6:50 PM, karl ramberg <karlramberg at gmail.com>
> wrote:
>
>> Hi,
>> Slightly off topic:
>> I have been looking at border stuff in latest Trunk image and I can't get
>> border #inset and #raised to work.
>>
>> The complex borders work.
>>
>> Best,
>> Karl
>>
>>
>> On Sun, Apr 15, 2018 at 9:34 AM, Marcel Taeumel <marcel.taeumel at hpi.de>
>> wrote:
>>
>>> Thanks Karl and Dave. Chris, does it work in your image(s)?
>>>
>>> Best,
>>> Marcel
>>>
>>> Am 14.04.2018 21:00:55 schrieb David T. Lewis <lewis at mail.msen.com>:
>>> On Thu, Apr 12, 2018 at 11:23:42PM -0700, marcel.taeumel wrote:
>>> > Anybody? Just file it in your work image and tell me what happens.
>>> >
>>>
>>> Sorry I overlook this. I filed the changes in earlier today. All is
>>> well with browsers and such, but when I open an Elipse from the Objects
>>> tab, then rotate it with the halo handle, things go wrong. It looks
>>> like the 'closed' instance variable in the PolygonMorph is nil.
>>>
>>> I think you may have already addressed this from Karl's report.
>>>
>>> Dave
>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
>
>
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