[squeak-dev] [squeakland] Question about Audio Buffer/Timing
arning315 at comcast.net
Thu Feb 22 15:49:07 UTC 2018
SoundPlayer class gives a clue:
resumePlaying: aSound quickStart: quickStart
"Start playing the given sound without resetting it; it will resume
playing from where it last stopped. If quickStart is true, then try to
start playing the given sound immediately."
On 2/22/18 10:27 AM, David T. Lewis wrote:
> Hi Jeremy,
> I am copying this to the squeak-dev list in case someone there can offer
> some guidance.
> On Wed, Feb 21, 2018 at 02:44:21PM -0800, Jeremy Landry wrote:
>> Hi, I made a quick audio sequencer test in Etoys and found that there's a
>> hidden 'timer' that limits the responsiveness of new sounds that go into
>> the playback buffer (terminology isn't accurate, but hopefully it makes
>> sense to people).
>> I found the sound buffer setting, but was wondering if there's something
>> else that limits how fast new sounds get added to the playback stream? I
>> read somewhere (old-man-aphasia here) that some code was added to prevent
>> overloading the buffer so surely there's a snippet of code I could add to a
>> project to reverse this, if it's what is causing the delay?
>> Thanks for any help finding the solution.
>> squeakland mailing list
>> squeakland at lists.squeakland.org
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