[squeak-dev] what's the plan for Etoys in trunk?
hannes.hirzel at gmail.com
Wed Jun 6 12:54:13 UTC 2018
On 6/6/18, Edgar J. De Cleene <edgardec2005 at gmail.com> wrote:
> I do this in my own images and unload Etoys.
Which script do you use to unload Etoys?
> Do not test if Etoys could or not be loaded again and Etoys projects works.
> Try to do now with up to date 5.2
Could you please add what you do to the test plan so that it can be
re-done easily later by somebody else?
> On 06/06/2018, 06:09, "timfelgentreff at gmail.com" <timfelgentreff at gmail.com>
>> Just for the heck of it, I went ahead and moved *only*
> Morph>>rotationCenter: into the `geometry` category (from
>> *Etoys-geometry). After that, and unload
> of the Etoys packages leaves you with
>> a mostly working image. If you open the PartsBin, you'll get a
> few more DNUs,
>> but after moving a few more methods (scale, positionInWorld), the PartsBin
> works, now without all the Etoys stuff.
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