[squeak-dev] what's the plan for Etoys in trunk?
Edgar J. De Cleene
edgardec2005 at gmail.com
Wed Jun 6 17:09:24 UTC 2018
I update today to 18059 then move few methods to feometry instead of
Image works but complains often.
I found you need move all methods out of *Etoys-geometry to Morph geometry,
Still you have problems when try to load Etoys project like the attached.
The .pr loads fine before the upload
On 06/06/2018, 13:24, "K K Subbu" <kksubbu.ml at gmail.com> wrote:
> On this trunk, after I unload Etoys package, even a mouse move throws up
> emergency evaluator.
The messages in the *Etoys-geometry don't use Player, so
> I tried moving
them all into geometry category with:
> methodsInCategory: '*Etoys-geometry')
do: [:m | Morph organization
> classify: m under: 'geometry'].
Then I am able to unload Etoys package
> without any error and the viewer
halo opens an Inspector. But PartsBin gives
> a DNU. Looks like Etoys
unload is too aggressive in removing
Regards .. Subbu
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