[squeak-dev] Survey: what do you do with Squeak, what do you *want* to do?
garduino at gmail.com
Tue Mar 6 11:17:44 UTC 2018
2018-03-05 20:20 GMT-03:00 Phil B <pbpublist at gmail.com>:
> One example: recently I was working on an OpenGL-based visualization (in
> Cuis) which gets it's data via a database-backed web service (also in Cuis)
> and needed to fine-tune some shaders. Being the lazy sort that I am, I
> slapped together a quick web app (yet again in Cuis) that allowed me to
> interactively modify the shaders (without needing to restart the
> visualization, which was a nice bonus) and it all worked out quite well. I
> liked the ease of it so much that I generalized the web app a bit and now
> use it as my front line of OpenGL monitoring and tweaking which is a lot
> faster than I could spit out even a simple 2D Morphic tool.
> Smalltalk as a foundation and lever makes that rapid development and
> blurring/erasing of distinctions (client/server, thick/thin client)
> possible, but Cuis makes it practical by allowing me to trivially navigate
> from the highest level of abstraction in the image to the lowest and
> laterally from one set of tools to another since I can keep a mental model
> of large chunks of the system, and the entirety of the parts I am working
> on, in my head and alter fundamental system behavior as needed while not
> spending a lot of time and energy to keep it running as new images are
> released. Theoretically all this is doable in Squeak, but in practice I
> didn't find it feasible.
How are you doing web stuff in Cuis, using Webclient port? Or another
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