[squeak-dev] How do I move a morph from one project to another?

H. Hirzel hannes.hirzel at gmail.com
Tue May 1 17:14:43 UTC 2018


On 5/1/18, Bob Arning <arning315 at comcast.net> wrote:
> There is more than one way to add a morph to a world: front, back, in
> layer, before, after, etc. Might be a lot of extra methods that would
> rarely be used.

So it is necessary to go for some useful default values only ....

It makes sense that the morph in the receiving project will be the
topmost morph.

>
> On 5/1/18 11:54 AM, Chris Cunningham wrote:
>> I'm talking my way into adding something like this to Trunk. But,
>> shouldn't we just addMorph: to project, instead of looking at its
>> world to add it there?  Yes, it doesn't support this yet, but
>> shouldn't it with appropriate encapsulation?
>>
>
>


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