[squeak-dev] Pressing Esc on empty tree morph raises MNU
forums.jakob at resfarm.de
Sun May 27 10:08:09 UTC 2018
I just did a quick positive test and yes, I can open the menu with Esc
as expected now. Though, I have not looked at your code changes and
did not check for new side-effects. ;-)
2018-05-24 14:50 GMT+02:00 Marcel Taeumel <marcel.taeumel at hpi.de>:
> Hi Jakob,
> does the change in Morphic-mt.1441 work for you?
> Am 21.04.2018 13:56:35 schrieb Jakob Reschke <forums.jakob at resfarm.de>:
> Hi all,
> I wanted to open the yellow button menu on an empty PluggableTreeMorph
> (the SqueakMap catalog's package list to be precise, but I assume it
> does not matter) and wanted to do so by pressing the escape key and
> got the stack trace below.
> The scroller of the PluggableTreeMorph is a TransformMorph, but it has
> no submorphs if the tree is empty. Thus, in
> numberOfItemsPotentiallyInView the localSubmorphBounds are nil, and
> even if they were not, the next error would be a division by zero. The
> TransformMorph does not expect to have no submorphs.
> However, the real problem might be (or might not be) that a
> PluggableTreeMorph behaves differently from a PluggableListMorph in
> response to pressing Esc. The latter opens the yellow button menu,
> while the tree morph does not treat Esc specially at all. It uses it
> for list filtering instead, like any typed character. So effectively,
> the Esc key in a tree morph is currently the "expand this node and
> select the first child" key. I like the menu behavior from list morphs
> better... What is your opinion?
> Kind regards,
> UndefinedObject(Object)>>doesNotUnderstand: #height
>  in  in  in HandMorph>>sendFocusEvent:to:clear:
>  in  in HandMorph>>sendFocusEvent:to:clear:
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