[squeak-dev] Wonderland 3D support

Bruce O'Neel bruce.oneel at pckswarms.ch
Thu Oct 25 13:25:47 UTC 2018


  
Hi,  
  
It seems to be there in the MacOS 64 bit cog build as well.  
  
$ pwd  


[Squeak.app/Contents/Resources/Squeak3D.bundle/Contents/MacOS](http://Squeak.app/Contents/Resources/Squeak3D.bundle/Contents/MacOS)  


$ ls -lh Squeak3D   


-rwxr-xr-x  1 A B    70K 20 oct 10:16 Squeak3D  


$ file Squeak3D   


Squeak3D: Mach-O 64-bit bundle x86_64  


  


  
cheers  
  
bruce  

> On Tue, Oct 23, 2018 at 10:45:51PM +0200, St??phane Rollandin wrote:   
>  > Le 23/10/2018 ?? 21:08, Bert Freudenberg a ??crit??:   
>  > >On Tue, Oct 23, 2018 at 4:22 AM St??phane Rollandin   
>  > > wrote:   
>  > >   
>  > >    Hello all,   
>  > >   
>  > >    I am trying to revive an old game I did way back in Squeak 3.8; it is   
>  > >    based on Balloon3D and Wonderland. I have it running fine in Squeak 5.1   
>  > >    but it is very slow, because there is no 3D support anymore in the   
>  > >    current VM. Where can I find the appropriate plugins? These are the   
>  > >    ones   
>  > >    needed for B3DPrimitiveEngine isAvailable to return true.   
>  > >   
>  > >   
>  > >You need the Squeak3D plugin and B3DAcceleratorPlugin.   
>  >   
>  > Yes, it is the Squeak3D plugin that I am looking for.   
>  >   
>  > Any pointer?   
>  >   
>  > Stef   
>  >   
>   
>  This does not directly answer your question, but for what it's worth   
>  a 64-bit interpreter VM on Linux includes the plugin. I do not know   
>  if it works correctly, but it certainly can be compiled:   
>   
>  lewis at lewis-Gazelle-Pro:/usr/local/lib/squeak/4.16.5-3765$ file *3D*   
>  so.B3DAcceleratorPlugin: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=5f8e5a465e57ada5ddd21ff03d6346d413727394, not stripped   
>  so.Squeak3D:             ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=1e0aaac558f5ded46aec16c2b0158c246536c7a1, not stripped   
>   
>   
>  This means that the plugin should also be buildable on Cog/Spur.   
>  I can't help with Windows VM builds, but I see no reason that it   
>  would not work on 32-bit Windows, and possibly 64-bit windows also.   
>   
>  Maybe someone with a Windows build environment can confirm?   
>   
>  Dave
  

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