[squeak-dev] The Inbox: Kernel-mt.1287.mcz

Jakob Reschke forums.jakob at resfarm.de
Wed Dec 18 11:44:40 UTC 2019


Sorry Marcel, I am discussing about Subbus proposal not about your change.
I should have changed the subject line a few mails ago.

Marcel Taeumel <marcel.taeumel at hpi.de> schrieb am Mi., 18. Dez. 2019, 12:23:

> I have no idea how you all read "no access to control-key pressed state
> anymore" out of my proposal. :-D
>
> This discussion revolves entirely around the result of KeyboardEvent >>
> #keyCharacter and only around key-character events. No key down. No key up.
>
> 1) #isControlKeyPressed is still encoded an event's modifiers
> 2) There has never been a character event (aka. keystroke) for only
> hitting the CTRL "character".  You have to handle key down/up events for
> that.
>
> Best,
> Marcel
>
> Am 18.12.2019 11:25:39 schrieb Stéphane Rollandin <lecteur at zogotounga.net
> >:
> > In some older games, Ctrl is used as the fire button. If there is no way
> > to see Ctrl, such game could not be implemented in Squeak. Or any
> > application that wants to map Ctrl to a function.
>
> Exactly. And currently muO does just that, so hiding the Ctrl status
> from the image would simply irreversibly break my own tools.
>
> Please do not do that.
>
> Stef
>
>
>
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