[squeak-dev] 64 bit migration

Bert Freudenberg bert at freudenbergs.de
Thu Oct 17 21:24:39 UTC 2019


On Thu, Oct 17, 2019 at 2:18 PM Tobias Pape <Das.Linux at gmx.de> wrote:

>
> > On 17.10.2019, at 23:12, Bert Freudenberg <bert at freudenbergs.de> wrote:
> >
> > We do not have a good story for converting old 32 bit interpreter images
> to the new format and runtime.
> >
> > Eliot used to have scripts to convert an image to Cog, and then to Spur.
> But I'm not sure anyone besides Eliot ever successfully used them. Also not
> sure where they are.
> >
> > If we just want to run an old image, a PC emulator with a 32 bit Linux
> VM might be the best bet.
> >
> > Also, SqueakJS is fast enough to run many old images (e.g. Etoys and
> Scratch). Many plugins are not implemented yet, but it's certainly
> possible, at least as a stand-alone Electron app (as opposed to a web app).
>
> BTW: RSqueak is 64bit too and can run 32bit images.
>
> Best regards
>         -Tobias
>

Now there is an idea! Does it support OpenGL? We need that for running
Plopp.

- Bert -



> >
> > - Bert -
> >
> >
> >
> > On Thu, Oct 17, 2019 at 12:56 PM Michael Rueger <lists at andience.co.nz>
> wrote:
> > Hi all,
> >
> > it's that time of year again, Apple making everybody's life miserable,
> this time by cutting off 32 bit support.
> >
> > And as an XCode user I will have no choice but to update...
> >
> > Having a gazillion 32 bit images lying around (Sophie, Plopp, Tweak etc)
> my question is what would be the best way to
> > migrate to 64 bit?
> >
> > Couldn't find anything, but that could just be because I'm great at
> missing the obvious sometimes ;-)
> >
> > I can of course keep a current MacOS installation around, but that is
> not really a long term solution.
> >
> > Any pointer(s) appreciated!
> >
> > Cheers
> >
> > Michael
> >
> >
> >
>
>
>
>
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