[squeak-dev] 64 bit migration

Ron Teitelbaum ron at 3dicc.com
Thu Oct 17 22:18:59 UTC 2019


Mac dropped support for OpenGL.

Ron

On Thu, Oct 17, 2019, 5:36 PM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org>
wrote:

> For me, whether I can load my .pr files (the project files) onto Etoys
> is more important than just running an old image...
>
> On Thu, Oct 17, 2019 at 1:53 PM Eliot Miranda <eliot.miranda at gmail.com>
> wrote:
> >
> >
> >
> > On Thu, Oct 17, 2019 at 1:03 PM Edgar De Cleene <edgardec2005 at gmail.com>
> wrote:
> >>
> >> Welcome to Lost (Catalina)
> >> It’s impossible make a 64 bit VM which open 32 bit .images ?
> >
> >
> > It is not necessary.  Spur 32-bit images can be automatically and
> reliably converted to 64-bit Spur images.  However, it takes about 2
> minutes so it is not something one wants to do on start-up.
> >
> >>
> >>
> >>
> >> On Thu, 17 Oct 2019 at 16:56 Michael Rueger <lists at andience.co.nz>
> wrote:
> >>>
> >>> Hi all,
> >>>
> >>> it's that time of year again, Apple making everybody's life miserable,
> this time by cutting off 32 bit support.
> >>>
> >>> And as an XCode user I will have no choice but to update...
> >>>
> >>> Having a gazillion 32 bit images lying around (Sophie, Plopp, Tweak
> etc) my question is what would be the best way to
> >>> migrate to 64 bit?
> >>>
> >>> Couldn't find anything, but that could just be because I'm great at
> missing the obvious sometimes ;-)
> >>>
> >>> I can of course keep a current MacOS installation around, but that is
> not really a long term solution.
> >>>
> >>> Any pointer(s) appreciated!
> >>>
> >>> Cheers
> >>>
> >>> Michael
> >>>
> >>>
> >>
> >
> >
> > --
> > _,,,^..^,,,_
> > best, Eliot
> >
>
>
> --
> -- Yoshiki
>
>
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