[squeak-dev] about the Viewer for a Morph

karl ramberg karlramberg at gmail.com
Fri Oct 18 19:55:41 UTC 2019


Hi,
I understand what you talk about now :-)
This functionality is experimental.  I think it was part of a plan to make
tile scripting more general but it never not finished.

Best,
Karl


On Fri, Oct 18, 2019 at 7:37 AM Nicola Mingotti <nmingotti at gmail.com> wrote:

> hi,
>
> here is a video explaining the question
>
> https://www.youtube.com/watch?v=n2wn9Yc7P2s&feature=youtu.be
>
>
> bye
> Nicola
>
>
>
>
> On Oct 17, 2019, at 9:49 AM, karl ramberg <karlramberg at gmail.com> wrote:
>
> Hi,
> I dom't really understand what you ask here.
> Could you send a screen shot or something ?
>
> Best,
> Karl
>
>
> On Thu, Oct 17, 2019 at 12:38 AM Nicola Mingotti <nmingotti at gmail.com>
> wrote:
>
>>
>> Hi Marcel,
>>
>> I understand more or less how to use the Viewer on Players.
>>
>> Indeed, I was surprised when I saw that there is a Viewer for a Morph !
>>
>> And I don't understand at all how this does fit into the big picture nor
>> how to use it.
>>
>> It would be very nice if I could drag out a line from the Viewer and keep
>> a variable of the Morph under my eyes in the World, in a tile.
>>
>> bye
>> Nicola
>>
>>
>>
>>
>>
>>
>>
>>
>> On Oct 16, 2019, at 1:40 AM, Marcel Taeumel <marcel.taeumel at hpi.de>
>> wrote:
>>
>> >  Is it normal that I don't see the variable value in the Viewer window
>> ?
>>
>> I think you need to click on "viewer for player". Players can have
>> scripts, which are constructed from those tiles.
>>
>> Best,
>> Marcel
>>
>> Am 16.10.2019 00:14:23 schrieb Nicola Mingotti <nmingotti at gmail.com>:
>>
>> Hi,
>>
>> Please follow these steps:
>>
>> 1] Drag a RectangleMorph into the World
>> 2] Center click over it
>> 3] Select the wrench Halo icon (gray one)
>> 4] Select "Viewer for Morph"
>>
>> I see a lot of properties which I usually control via the Workspace.
>>
>> Let's focus on "Rectangl Center".
>>
>> My questions are:
>> -] Is it normal that I don't see the variable value in the Viewer window
>> ?
>> -] It would be extremely useful if I could just drag out the
>> ViewrMorphLine for "RectangleMorphCenter" into the World . So I could
>> always check (in this case) the center of a Morph.
>> -] More in general, I don't understand how I can use all of these tiles,
>> can anybody give me some hints ?
>>
>> bye
>>
>> Nicola Mingotti
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
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