[squeak-dev] about the Viewer for a Morph
Nicola Mingotti
nmingotti at gmail.com
Mon Oct 21 05:38:11 UTC 2019
Hi Karl,
In my opinion there is no doubt the Etoys is inferior in power to pure text programming. But I suppose that was never an objective, since, for example in the Etoys variables you can't use Collections. What could you do in Smalltalk without Collections? ;)
Maybe with time I will realize Etoys is hopeless too, but for the moment I find it kind of cool. I am going to spend a bit more time exploring it.
bye
Nicola
> On Oct 20, 2019, at 11:06 AM, karl ramberg <karlramberg at gmail.com> wrote:
>
>
>
> On Sun, Oct 20, 2019 at 7:19 PM K K Subbu <kksubbu.ml at gmail.com <mailto:kksubbu.ml at gmail.com>> wrote:
> Karl,
>
> I recall the tile-based scripting code was designed to introduce
> programming concepts to young children (1-5th grade). The stage metaphor
> (players, costumers, scripts, timing) are easy for them to understand.
>
> Once children are old enough to type and use keyboard, they can switch
> over to using text and use the full power of Squeak.
>
> Not sure what you mean by "the premise is flawed". It works very well
> for its intended audience.
>
> I mean it's hard to program so to start tile scripting seems like a good idea.
> But the leverage you get from using tiles is surpassed within a few projects.
> Anything more complex than 10 scripts or is really cumbersome.
> Also any complex scripts are also hard to deal with. Text for this is far superior.
>
> I'm sure tile scripting has its use but I'm not very motivated to develop and enhance
> etoys anymore. I used to do a lot of work for the Etoys image for OLPC.
>
> Best,
> Karl
>
>
> Regards .. Subbu
>
> On 19/10/19 11:08 PM, karl ramberg wrote:
> > I’m not working so much on tile scripting anymore
> >
> > The main issue is scaleability of tile scripting in regards to writing
> > text scripts and programs. I have worked a lot with etoys and while I
> > find the concept appealing but I have yet to write anything project
> > bigger than a dozen scripts. I find it hard to build bigger stuff. Maybe
> > it’s tooling but my main suspicion is that the premise is flawed.
> > Text is superior to tiles. Programming is really hard. Writing text
> > scales better than tiles because it is less rigid and easier to deal
> > with than tiles.
> >
> > Best,
> > Karl
> >
> >
> > On Sat, 19 Oct 2019 at 05:32, Nicola Mingotti <nmingotti at gmail.com <mailto:nmingotti at gmail.com>
> > <mailto:nmingotti at gmail.com <mailto:nmingotti at gmail.com>>> wrote:
> >
> >
> > Hi Karl,
> >
> > The feature is very promising.
> >
> > It would be more than useful, I think it would strike the
> > imagination of new potential user if I/whoever would show it in a
> > video.
> >
> > Consider this, in all other languages to keep an eye on a silly
> > variable the fastest way is to print in stdout. This is something
> > that Typing Joe did thousands of times.
> > It is extremely ugly and messy. I keep printing in Transcript myself
> > and I dislike it. I do only because it is fast to implement.
> >
> > If you are working on it let me know when you have reached a
> > landmark. I may illustrate the feature in a new video.
> >
> > bye
> > Nicola
> >
> >
> >
> >
> >> On Oct 18, 2019, at 12:55 PM, karl ramberg <karlramberg at gmail.com <mailto:karlramberg at gmail.com>
> >> <mailto:karlramberg at gmail.com <mailto:karlramberg at gmail.com>>> wrote:
> >>
> >> Hi,
> >> I understand what you talk about now :-)
> >> This functionality is experimental. I think it was part of a plan
> >> to make tile scripting more general but it never not finished.
> >>
> >> Best,
> >> Karl
> >>
> >>
> >> On Fri, Oct 18, 2019 at 7:37 AM Nicola Mingotti
> >> <nmingotti at gmail.com <mailto:nmingotti at gmail.com> <mailto:nmingotti at gmail.com <mailto:nmingotti at gmail.com>>> wrote:
> >>
> >> hi,
> >>
> >> here is a video explaining the question
> >>
> >> https://www.youtube.com/watch?v=n2wn9Yc7P2s&feature=youtu.be <https://www.youtube.com/watch?v=n2wn9Yc7P2s&feature=youtu.be>
> >>
> >>
> >> bye
> >> Nicola
> >>
> >>
> >>
> >>
> >>> On Oct 17, 2019, at 9:49 AM, karl ramberg
> >>> <karlramberg at gmail.com <mailto:karlramberg at gmail.com><mailto:karlramberg at gmail.com <mailto:karlramberg at gmail.com>>> wrote:
> >>>
> >>> Hi,
> >>> I dom't really understand what you ask here.
> >>> Could you send a screen shot or something ?
> >>>
> >>> Best,
> >>> Karl
> >>>
> >>>
> >>> On Thu, Oct 17, 2019 at 12:38 AM Nicola Mingotti
> >>> <nmingotti at gmail.com <mailto:nmingotti at gmail.com> <mailto:nmingotti at gmail.com <mailto:nmingotti at gmail.com>>> wrote:
> >>>
> >>>
> >>> Hi Marcel,
> >>>
> >>> I understand more or less how to use the Viewer on Players.
> >>>
> >>> Indeed, I was surprised when I saw that there is a Viewer
> >>> for a Morph !
> >>>
> >>> And I don't understand at all how this does fit into the
> >>> big picture nor how to use it.
> >>>
> >>> It would be very nice if I could drag out a line from the
> >>> Viewer and keep a variable of the Morph under my eyes in
> >>> the World, in a tile.
> >>>
> >>> bye
> >>> Nicola
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>> On Oct 16, 2019, at 1:40 AM, Marcel Taeumel
> >>>> <marcel.taeumel at hpi.de <mailto:marcel.taeumel at hpi.de><mailto:marcel.taeumel at hpi.de <mailto:marcel.taeumel at hpi.de>>>
> >>>> wrote:
> >>>>
> >>>> > Is it normal that I don't see the variable value in
> >>>> the Viewer window ?
> >>>>
> >>>> I think you need to click on "viewer for player".
> >>>> Players can have scripts, which are constructed from
> >>>> those tiles.
> >>>>
> >>>> Best,
> >>>> Marcel
> >>>>>
> >>>>> Am 16.10.2019 00:14:23 schrieb Nicola Mingotti
> >>>>> <nmingotti at gmail.com <mailto:nmingotti at gmail.com><mailto:nmingotti at gmail.com <mailto:nmingotti at gmail.com>>>:
> >>>>>
> >>>>>
> >>>>> Hi,
> >>>>>
> >>>>> Please follow these steps:
> >>>>>
> >>>>> 1] Drag a RectangleMorph into the World
> >>>>> 2] Center click over it
> >>>>> 3] Select the wrench Halo icon (gray one)
> >>>>> 4] Select "Viewer for Morph"
> >>>>>
> >>>>> I see a lot of properties which I usually control via
> >>>>> the Workspace.
> >>>>>
> >>>>> Let's focus on "Rectangl Center".
> >>>>>
> >>>>> My questions are:
> >>>>> -] Is it normal that I don't see the variable value in
> >>>>> the Viewer window ?
> >>>>> -] It would be extremely useful if I could just drag
> >>>>> out the ViewrMorphLine for "RectangleMorphCenter" into
> >>>>> the World . So I could always check (in this case) the
> >>>>> center of a Morph.
> >>>>> -] More in general, I don't understand how I can use
> >>>>> all of these tiles, can anybody give me some hints ?
> >>>>>
> >>>>> bye
> >>>>>
> >>>>> Nicola Mingotti
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
> >
> >
> >
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