[squeak-dev] about the Viewer for a Morph
karl ramberg
karlramberg at gmail.com
Mon Oct 21 15:25:54 UTC 2019
On Mon, 21 Oct 2019 at 07:38, Nicola Mingotti <nmingotti at gmail.com> wrote:
>
> Hi Karl,
>
> In my opinion there is no doubt the Etoys is inferior in power to pure
> text programming. But I suppose that was never an objective, since, for
> example in the Etoys variables you can't use Collections. What could you do
> in Smalltalk without Collections? ;)
>
> Maybe with time I will realize Etoys is hopeless too, but for the moment I
> find it kind of cool. I am going to spend a bit more time exploring it.
>
> bye
> Nicola
>
Etoys is quite nice for it’s intended use :-)
You can use holders for collections.
Here is a project that use holders for collections:
http://www.squeakland.org/content/showcase/everyone/accounts/karl/maze%20constructor.021.pr
Best regards,
Karl
>
>
>
>
>
> On Oct 20, 2019, at 11:06 AM, karl ramberg <karlramberg at gmail.com> wrote:
>
>
>
> On Sun, Oct 20, 2019 at 7:19 PM K K Subbu <kksubbu.ml at gmail.com> wrote:
>
>> Karl,
>>
>> I recall the tile-based scripting code was designed to introduce
>> programming concepts to young children (1-5th grade). The stage metaphor
>> (players, costumers, scripts, timing) are easy for them to understand.
>>
>> Once children are old enough to type and use keyboard, they can switch
>> over to using text and use the full power of Squeak.
>>
>> Not sure what you mean by "the premise is flawed". It works very well
>> for its intended audience.
>>
>
> I mean it's hard to program so to start tile scripting seems like a good
> idea.
> But the leverage you get from using tiles is surpassed within a few
> projects.
> Anything more complex than 10 scripts or is really cumbersome.
> Also any complex scripts are also hard to deal with. Text for this is far
> superior.
>
> I'm sure tile scripting has its use but I'm not very motivated to develop
> and enhance
> etoys anymore. I used to do a lot of work for the Etoys image for OLPC.
>
> Best,
> Karl
>
>
>> Regards .. Subbu
>>
>> On 19/10/19 11:08 PM, karl ramberg wrote:
>> > I’m not working so much on tile scripting anymore
>> >
>> > The main issue is scaleability of tile scripting in regards to writing
>>
>> > text scripts and programs. I have worked a lot with etoys and while I
>> > find the concept appealing but I have yet to write anything project
>> > bigger than a dozen scripts. I find it hard to build bigger stuff. Maybe
>>
>> > it’s tooling but my main suspicion is that the premise is flawed.
>> > Text is superior to tiles. Programming is really hard. Writing text
>> > scales better than tiles because it is less rigid and easier to deal
>> > with than tiles.
>> >
>> > Best,
>> > Karl
>> >
>> >
>> > On Sat, 19 Oct 2019 at 05:32, Nicola Mingotti <nmingotti at gmail.com
>> > <mailto:nmingotti at gmail.com>> wrote:
>> >
>> >
>> > Hi Karl,
>> >
>> > The feature is very promising.
>> >
>> > It would be more than useful, I think it would strike the
>> > imagination of new potential user if I/whoever would show it in a
>> > video.
>> >
>> > Consider this, in all other languages to keep an eye on a silly
>> > variable the fastest way is to print in stdout. This is something
>> > that Typing Joe did thousands of times.
>> > It is extremely ugly and messy. I keep printing in Transcript myself
>> > and I dislike it. I do only because it is fast to implement.
>> >
>> > If you are working on it let me know when you have reached a
>> > landmark. I may illustrate the feature in a new video.
>> >
>> > bye
>> > Nicola
>> >
>> >
>> >
>> >
>> >> On Oct 18, 2019, at 12:55 PM, karl ramberg <karlramberg at gmail.com
>> >> <mailto:karlramberg at gmail.com>> wrote:
>> >>
>> >> Hi,
>> >> I understand what you talk about now :-)
>> >> This functionality is experimental. I think it was part of a plan
>> >> to make tile scripting more general but it never not finished.
>> >>
>> >> Best,
>> >> Karl
>> >>
>> >>
>> >> On Fri, Oct 18, 2019 at 7:37 AM Nicola Mingotti
>> >> <nmingotti at gmail.com <mailto:nmingotti at gmail.com>> wrote:
>> >>
>> >> hi,
>> >>
>> >> here is a video explaining the question
>> >>
>> >> https://www.youtube.com/watch?v=n2wn9Yc7P2s&feature=youtu.be
>> >>
>> >>
>> >> bye
>> >> Nicola
>> >>
>> >>
>> >>
>> >>
>> >>> On Oct 17, 2019, at 9:49 AM, karl ramberg
>> >>> <karlramberg at gmail.com<mailto:karlramberg at gmail.com>> wrote:
>> >>>
>> >>> Hi,
>> >>> I dom't really understand what you ask here.
>> >>> Could you send a screen shot or something ?
>> >>>
>> >>> Best,
>> >>> Karl
>> >>>
>> >>>
>> >>> On Thu, Oct 17, 2019 at 12:38 AM Nicola Mingotti
>> >>> <nmingotti at gmail.com <mailto:nmingotti at gmail.com>> wrote:
>> >>>
>> >>>
>> >>> Hi Marcel,
>> >>>
>> >>> I understand more or less how to use the Viewer on
>> Players.
>> >>>
>> >>> Indeed, I was surprised when I saw that there is a Viewer
>> >>> for a Morph !
>> >>>
>> >>> And I don't understand at all how this does fit into the
>> >>> big picture nor how to use it.
>> >>>
>> >>> It would be very nice if I could drag out a line from the
>> >>> Viewer and keep a variable of the Morph under my eyes in
>> >>> the World, in a tile.
>> >>>
>> >>> bye
>> >>> Nicola
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>> On Oct 16, 2019, at 1:40 AM, Marcel Taeumel
>> >>>> <marcel.taeumel at hpi.de<mailto:marcel.taeumel at hpi.de>>
>> >>>> wrote:
>> >>>>
>> >>>> > Is it normal that I don't see the variable value in
>> >>>> the Viewer window ?
>> >>>>
>> >>>> I think you need to click on "viewer for player".
>> >>>> Players can have scripts, which are constructed from
>> >>>> those tiles.
>> >>>>
>> >>>> Best,
>> >>>> Marcel
>> >>>>>
>> >>>>> Am 16.10.2019 00:14:23 schrieb Nicola Mingotti
>> >>>>> <nmingotti at gmail.com<mailto:nmingotti at gmail.com>>:
>> >>>>>
>> >>>>>
>> >>>>> Hi,
>> >>>>>
>> >>>>> Please follow these steps:
>> >>>>>
>> >>>>> 1] Drag a RectangleMorph into the World
>> >>>>> 2] Center click over it
>> >>>>> 3] Select the wrench Halo icon (gray one)
>> >>>>> 4] Select "Viewer for Morph"
>> >>>>>
>> >>>>> I see a lot of properties which I usually control via
>> >>>>> the Workspace.
>> >>>>>
>> >>>>> Let's focus on "Rectangl Center".
>> >>>>>
>> >>>>> My questions are:
>> >>>>> -] Is it normal that I don't see the variable value in
>> >>>>> the Viewer window ?
>> >>>>> -] It would be extremely useful if I could just drag
>> >>>>> out the ViewrMorphLine for "RectangleMorphCenter" into
>> >>>>> the World . So I could always check (in this case) the
>> >>>>> center of a Morph.
>> >>>>> -] More in general, I don't understand how I can use
>> >>>>> all of these tiles, can anybody give me some hints ?
>> >>>>>
>> >>>>> bye
>> >>>>>
>> >>>>> Nicola Mingotti
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>>
>> >>>
>> >>
>> >>
>> >>
>> >
>> >
>> >
>> >
>
>
>
>
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