[squeak-dev] Fractional bounds and flickering (contains images that may be disturbing to some readers)

David T. Lewis lewis at mail.msen.com
Wed Oct 23 01:20:43 UTC 2019


I cannot reproduce in my image either. The fractional bounds are
rounded to integer values in Rectangle>>rounded, which is called
from Morph>>extent.

Dave

On Tue, Oct 22, 2019 at 01:09:23PM +0000, Thiede, Christoph wrote:
> Hi Nicolas,
> 
> 
> thanks for the insight. On my system, it is not rounded ... I have the latest trunk updates installed.
> 
> ________________________________
> Von: Squeak-dev <squeak-dev-bounces at lists.squeakfoundation.org> im Auftrag von Nicolas Cellier <nicolas.cellier.aka.nice at gmail.com>
> Gesendet: Dienstag, 22. Oktober 2019 15:00:27
> An: The general-purpose Squeak developers list
> Betreff: Re: [squeak-dev] Fractional bounds and flickering (contains images that may be disturbing to some readers)
> 
> Hi Christoph,
> I cannot reproduce. It seems like bounds soon get rounded in my image:
> 
>     (SystemWindow new openInWorld extent: (24214/31)@(11565/31)) bounds extent.
>         781 at 373
> 
> Le mar. 22 oct. 2019 ? 13:40, Thiede, Christoph <Christoph.Thiede at student.hpi.uni-potsdam.de<mailto:Christoph.Thiede at student.hpi.uni-potsdam.de>> a ?crit :
> 
> Hi all,
> 
> 
> In the latest days, I encountered flickering problems caused by non-integer bounds of system windows again. For me, the following fails reproducibly in different images:
> 
> 
> SystemWindow new openInWorld extent: (24214/31)@(11565/31).
> 
> 
> If I hover and unhover the window a few times, its contents are drawn badly and incompletely like this:
> 
> 
> [cid:16df38cc226f456b1e51]
> 
> 
>   *   As you can see, the issue also affects other morphs in the same region (in the screenshot I am hovering the implementors button of the background browser).
>   *   The issue only occurs with very complex fractions, so the extent 500 @ 300 / 2 would not be a problem (at least in my image). I could not reproduce it using floats.
>   *   The situation can be also reproduced by composing a few morphs manually, but the more submorphs there, the higher the flickering rate appears to be.
>   *   [World imageForm] does not contain any abnormalities, maybe the problem is related to the damage recording?
> 
> I would like to solve this bug, but I'm not sure where the problem actually arises. In general, should morphs be allowed to have non-integer bounds? This could be useful e. g. for exact animations, but we already have some rounding that (unfortunately) rule out this use case:
> 
>   *   #position: appears to round the delta value for movement
>   *   #extent: and #bounds: do no rounding at all.
> 
> Should we maybe apply some rounding or at least truncating there? Or just convert the arguments using #asFloat before?
> Or do you have any idea how one could debug the problem?
> 
> (For relevancy: I often call Preferences >> #changeFontSize:, and each time all windows are drawn badly until I round their bounds. This can indeed be quite annoying:
> [cid:16df38cc227f456b1e52])
> 
> Looking forward to your help!
> Best,
> Christoph
> 




> 



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