[squeak-dev] Issues with high pixel density display

karl ramberg karlramberg at gmail.com
Sat Sep 21 18:00:24 UTC 2019


Etoys image used to have Preferences useBiggerPaintingBox to help with high
density OLPC displays.
I'm not sure what happened to it, it probably used some pixel doubling to
make the form bigger ?

Best,
Karl



On Sat, Sep 21, 2019 at 7:51 PM Nicola Mingotti <nmingotti at gmail.com> wrote:

> Hi Tobias,
>
> Great that you already attacked the problem !
>
> I guess with time this will become more and more important as screens get
> more pixel dense.
>
> bye
> Nicola
>
>
>
>
>
> On 9/21/19 4:28 AM, Tobias wrote:
>
> Am 21. September 2019 00:55:26 MESZ schrieb Nicola Mingotti <nmingotti at gmail.com> <nmingotti at gmail.com>:
>
> Hi,
>
> I managed to get Squeak-5.2 running in FreeBSD.12 and I am very happy
> with that.
>
> My problem when using this platform is mostly related to my screen
> resolution. I am running FreeBSD in VMware Fusion virtual machine,
> running in a 13' MacBook.
>
> My screen resolution in X Window is 2560x1600. So, be default
> everything
> is tiny. I had to do various tweaking in order to have most of the
> software appear with a nice face.
>
> In Squeak I almost got all working fine. There are only a few
> exceptions
> illustrated in the pictures below.
> 1] The PaintBox is terribly squeezed
> 2] The input bar in the Preference Browser in too small.
> 2.1] A similar thing happens with String, see picture example about the
>
> MIDI player.
>
> In general, there are ways to fix this but they are specific to each
> kind of GUI tool set.
> For example, all Qt applications can be fixed with 'qt5ct', much of the
>
> classic X stuff can be fixed setting 'Xft.dpi: 180'. Thunderbird has
> its
> own...
>
> Is there something specific I can do to fix Squeak ?
>
>
> some time ago i gave a go to gui scaling. but it's hard and i haven't had the time to pull through.
>
> so, answer is: not yet
>
>
> bye
> Nicola
>
>
>
>
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