[squeak-dev] Accessing temp variables bindings in a BlockClosure
Stéphane Rollandin
lecteur at zogotounga.net
Mon Apr 20 07:17:54 UTC 2020
> Interesting class names! Care to give some hints?
Ahah:) It's from a 2D, top-down morphic roguelike game engine. What you
are seeing is the components-based AI architecture responsible for the
behavior of a snake.
Stef
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