[squeak-dev] Accessing temp variables bindings in a BlockClosure

Stéphane Rollandin lecteur at zogotounga.net
Mon Apr 20 07:17:54 UTC 2020


> Interesting class names! Care to give some hints?

Ahah:) It's from a 2D, top-down morphic roguelike game engine. What you 
are seeing is the components-based AI architecture responsible for the 
behavior of a snake.

Stef


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