[squeak-dev] a numerical methods package for Squeak (or other Smalltalks, like VisualWorks)
Stéphane Rollandin
lecteur at zogotounga.net
Sun Apr 26 15:19:30 UTC 2020
> The "numerical methods package for Squeak" reference reminds me of this
> rather recent proposal here:
> http://forum.world.st/Proposal-Geometry-Classes-td5093998.html
FWIW I have implemented several computational geometry algorithms and
data structures for my current game.
Doubly-connected edges list, Voronoi tesselations (with the non-trivial
and very fast Fortune's algorithm), Polygon, Graphs (and A*/Djikstra), a
couple more stuff
Stef
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