[squeak-dev] A Sad Day

K K Subbu kksubbu.ml at gmail.com
Sat Aug 15 16:22:11 UTC 2020

On 15/08/20 1:41 am, Nicolas Cellier wrote:
> But a good part of bloat and complexity came early in the 3.x serie, so 
> it's not a new thing.
> For example, Object selectors size is a bit above 100 in squeak 1.x, and 
> above 400 yet in 3.9. Also Morphic was not introduced in 5.3, and most 
> of its complexity was here in 3.x.

Good point! There was a sharp jump during 3.0-3.2 days when Morphic 
became the default UI and Nebraska (remote Morphic) was added. Around 
1000 classes seems to be tolerance limit for personal image.

Ironically, it is the very remote facility for distributed image that 
Trygve proposes that tipped the boat :-(.

Regards .. Subbu

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