[squeak-dev] [ANN] TruffleSqueak 20.1.0 released

Fabio Niephaus lists at fniephaus.com
Sun Jun 21 22:05:30 UTC 2020


On Sun, Jun 21, 2020 at 11:36 PM Jakob Reschke <forums.jakob at resfarm.de> wrote:
>
> Nope, but your game simulation should not depend on the frame rate
> anyway. :-) So it is rather the gaps of slowness that would make it
> hard to play. But why get distracted from Tetris by browsing the menus
> anyway...
>

Right, not to mention that there's probably no point to play Tetris at
500fps anyway. Let's not forget this is a research project, and that
predictable performance as provided by the OpenSmalltalkVM is
something we shouldn't take for granted. ;-)

> Am So., 21. Juni 2020 um 23:21 Uhr schrieb Fabio Niephaus <lists at fniephaus.com>:
> >
> > On Sun, Jun 21, 2020 at 11:06 PM Jakob Reschke <forums.jakob at resfarm.de> wrote:
> > >
> > > Am So., 21. Juni 2020 um 22:24 Uhr schrieb Fabio Niephaus <lists at fniephaus.com>:
> > > > A demo of
> > > > TruffleSqueak and OSVM running the BouncingAtomsMorph side-by-side is
> > > > at https://twitter.com/fniephaus/status/1021366253045387265
> > >
> > > Impressive. Almost like a human being, except that this machine both
> > > learns and computes much faster. :-)
> > >
> >
> > Peak performance is really good, but I'm not sure you want this sort
> > of noticeable warmup behavior in graphical tools or something like a
> > game. Imagine playing Tetris: the JIT would make it orders of
> > magnitudes harder to play.
> >
> > Fabio
> >
>


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