[squeak-dev] The Trunk: Morphic-nice.1635.mcz
Thiede, Christoph
Christoph.Thiede at student.hpi.uni-potsdam.de
Sun Mar 8 22:35:27 UTC 2020
> I appreciate being able to easily see the summary information directly in the merge commit notice.
+1, at least at the moment. If we manage to display all ancestors in the update transcript stream, I could dispense with this note.
________________________________
Von: Squeak-dev <squeak-dev-bounces at lists.squeakfoundation.org> im Auftrag von David T. Lewis <lewis at mail.msen.com>
Gesendet: Sonntag, 8. März 2020 18:56:59
An: Chris Muller
Cc: The general-purpose Squeak developers list
Betreff: Re: [squeak-dev] The Trunk: Morphic-nice.1635.mcz
Hi Chris,
On Sun, Mar 08, 2020 at 01:17:33AM -0600, Chris Muller wrote:
> David,
>
> This particular personal convenience is a matter of query, your _personal_
> query, not the shape of the internal model, and certainly not the
> responsibility of Squeak and every current and future user. to host this
> "convenience" for you. Nicolas already agreed with me privately, please do
> not try to solve your query limitations by mutilating the model.
>
> Remember the other day when you asked people to not reply emails with
> graphical content? You should offer the same kind of respect.
Well, you got me on that one. I conceed the point :-)
Nevertheless, I stand by my opinion that the method comment for
Morphic-nice.1635 is a good thing. I appreciate being able to easily
see the summary information directly in the merge commit notice.
Dave
>
> - Chris
>
> On Fri, Mar 6, 2020 at 9:59 PM David T. Lewis <lewis at mail.msen.com> wrote:
>
> > Chris,
> >
> > I disagree. Commit notices are provided for provided for the benefit
> > of the reader. I find the commit notice for Morphic-nice.1635 to be
> > clear and meaningful. It helps me to easily understand what was merged
> > and why. It provides a clear explanation of what I should expect to
> > see if I browse the ancestry, and it clearly identifies what was
> > included in the merge. This is not bloat, it is useful information
> > and I appreciate it.
> >
> > Dave
> >
> > On Fri, Mar 06, 2020 at 07:33:51PM -0600, Chris Muller wrote:
> > > Jakob, we can accomplish that convenient email reading idea by upgrading
> > > the code which produces the email diff -- just enumerate the immediate
> > > ancestors and paste in their descriptions. The code is in the /ss
> > > repository if you want to take a crack at it. As the one doing the work,
> > > you'd get to choose how it gets delineated, and since its generated it'd
> > be
> > > consistent each time we submit a "Merge" object.
> > >
> > > Thanks,
> > > Chris
> > >
> > > On Fri, Mar 6, 2020 at 6:58 PM Chris Muller <asqueaker at gmail.com> wrote:
> > >
> > > > Would you be willing to find another way to re-read the same thing
> > > > multiple times than bloating the image with multiple copies of the same
> > > > text? Would you be willing to find another way to re-read the same
> > thing
> > > > multiple times than bloating the image with multiple copies of the same
> > > > text?
> > > >
> > > > On Fri, Mar 6, 2020 at 6:07 PM Jakob Reschke <forums.jakob at resfarm.de>
> > > > wrote:
> > > >
> > > >> I find it convenient to re-read here what was merged, without reading
> > > >> the source code diff or looking up other mails.
> > > >> But I agree it would be even better if original changes introduced
> > > >> during the merge were pointed out at the top, not in between or at the
> > > >> bottom. I overlooked the "integrator note" until after Chris replied.
> > > >>
> > > >> Am Sa., 7. M??rz 2020 um 00:51 Uhr schrieb Chris Muller <
> > > >> asqueaker at gmail.com>:
> > > >> >
> > > >> > Versions about merging can be concisely described with merely
> > "Merge."
> > > >> and actually provide a clearer description of what that Version
> > object is
> > > >> about -- a merge, not code changes. Since they're a unit of change
> > of the
> > > >> ancestry, not the code, including the prior descriptions about code
> > changes
> > > >> isn't necessary and even adds some confusion whether this is a simple
> > merge
> > > >> or something more..
> > > >> >
> > > >> > IMO, the original descriptions should remain with the original
> > > >> submissions _only_.
> > > >> >
> > > >> > - Chris
> > > >> >
> > > >> > On Fri, Mar 6, 2020 at 4:54 PM <commits at source.squeak.org> wrote:
> > > >> >>
> > > >> >> Nicolas Cellier uploaded a new version of Morphic to project The
> > Trunk:
> > > >> >> http://source.squeak.org/trunk/Morphic-nice.1635.mcz
> > > >> >>
> > > >> >> ==================== Summary ====================
> > > >> >>
> > > >> >> Name: Morphic-nice.1635
> > > >> >> Author: nice
> > > >> >> Time: 6 March 2020, 11:54:05.017411 pm
> > > >> >> UUID: 2db3548c-1ac5-4197-bf5e-2df91ee604ed
> > > >> >> Ancestors: Morphic-mt.1634, Morphic-nice.1616, Morphic-ct.1622,
> > > >> Morphic-cmm.1489
> > > >> >>
> > > >> >> Merge Morphic-mt.1634, Morphic-nice.1616, Morphic-ct.1622,
> > > >> Morphic-cmm.1489
> > > >> >>
> > > >> >> Mainly set smoother scrolling in postscript now that our VM support
> > > >> that.
> > > >> >> Note that this removes shared mouseWheelState as discussed in
> > thread
> > > >> >>
> > > >>
> > http://lists.squeakfoundation.org/pipermail/squeak-dev/2020-January/206227.html
> > > >> >> (this was Morphic-nice.1613, but was refactored a bit since then).
> > > >> >>
> > > >> >> Morphic-nice.1616:
> > > >> >> Provide smoother scrolling in response to mouse wheel
> > events
> > > >> >>
> > > >> >> Instead of delivering the events when wheelDelta reaches 120, make
> > > >> this threshold a Preference (minimumWheelDelta)
> > > >> >>
> > > >> >> Reminder: 120 represents a single notch for traditional mouse wheel
> > > >> with notches, but trackpads can deliver much smaller deltas
> > > >> >>
> > > >> >> Rather than accumulating the wheelDeltas into MouseWheelState, do
> > it
> > > >> when we #generateMouseWheelEvent:
> > > >> >> Indeed, small deltas will come in packets of successive events, and
> > > >> it's more efficient to regroup then, exactly like we do with mouse
> > trails...
> > > >> >>
> > > >> >> Also MouseWheelState did ignore time outs (long delays between
> > deltas)
> > > >> and other state changes (buttons/modifiers), which was not ideal.
> > > >> >>
> > > >> >> Directly get those states from the raw eventBuffer, like any other
> > > >> mouse event. This requires integration of tose 2 PR:
> > > >> >> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/461 for
> > Windows
> > > >> >> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/462 for OSX
> > > >> and linux
> > > >> >>
> > > >> >> Honour larger wheelDeltas too in ScrollPane>>#mouseWheel: event
> > > >> handling
> > > >> >> Honour horizontal mouse wheels too in ScrollPane
> > > >> >> Note that the scroll pane still won't deliver
> > > >> sub-scrollDeltaWidth/scrollDeltaHeight with those changes, the number
> > of
> > > >> scroll deltas is still rounded to 1.
> > > >> >>
> > > >> >> With patched VM, and following settings, I get a reasonnable
> > scrolling
> > > >> experience on OSX:
> > > >> >>
> > > >> >> HandMorph minimumWheelDelta: 20.
> > > >> >> Smalltalk sendMouseWheelEvents: true.
> > > >> >>
> > > >> >> NOTE: it is tricky to add/remove inst. var. to such HandMorph
> > because
> > > >> obsolete CompiledMethod pointing to old inst. var. offset are still
> > active
> > > >> on the stack and can mess things up (unless you do not load the
> > package
> > > >> from UI but rather from command line...).
> > > >> >>
> > > >> >> Since accessing 'lastMouseEvent' in such obsolete CompiledMethod is
> > > >> causing grief, preserve its offset by swapping inst. var. order with
> > > >> 'targetOffset' which is less likely used.
> > > >> >>
> > > >> >> Morphic-ct.1622:
> > > >> >> Proposal: Swap key and item of an Integer's explorer
> > contents.
> > > >> Integer representations are not really keys, but rather values. In an
> > > >> explorer's code pane, this allows you to interact with the selected
> > string
> > > >> representation (for example '101010') which is much more interesting
> > than
> > > >> the base name (for example 'binary').
> > > >> >>
> > > >> >> Morphic-cmm.1489:
> > > >> >> Fix TextEditor>>#hasMultipleLinesSelected to consider
> > actual
> > > >> lines, instead of wrapped lines.
> > > >> >>
> > > >> >> integrator note: but I also let it consider case of LF
> > > >> >>
> > > >> >> =============== Diff against Morphic-mt.1634 ===============
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> Morph subclass: #HandMorph
> > > >> >> + instanceVariableNames: 'mouseFocus keyboardFocus
> > > >> eventListeners mouseListeners keyboardListeners eventCaptureFilters
> > > >> mouseCaptureFilters keyboardCaptureFilters mouseClickState
> > mouseOverHandler
> > > >> targetOffset lastMouseEvent damageRecorder cacheCanvas
> > cachedCanvasHasHoles
> > > >> temporaryCursor temporaryCursorOffset hardwareCursor hasChanged
> > savedPatch
> > > >> userInitials lastEventBuffer genieGestureProcessor
> > keyboardInterpreter'
> > > >> >> + classVariableNames: 'CompositionWindowManager
> > DoubleClickTime
> > > >> DragThreshold EventStats MinimalWheelDelta NewEventRules NormalCursor
> > > >> PasteBuffer SendMouseWheelToKeyboardFocus ShowEvents
> > > >> SynthesizeMouseWheelEvents'
> > > >> >> - instanceVariableNames: 'mouseFocus keyboardFocus
> > > >> eventListeners mouseListeners keyboardListeners eventCaptureFilters
> > > >> mouseCaptureFilters keyboardCaptureFilters mouseClickState
> > mouseOverHandler
> > > >> mouseWheelState lastMouseEvent targetOffset damageRecorder cacheCanvas
> > > >> cachedCanvasHasHoles temporaryCursor temporaryCursorOffset
> > hardwareCursor
> > > >> hasChanged savedPatch userInitials lastEventBuffer
> > genieGestureProcessor
> > > >> keyboardInterpreter'
> > > >> >> - classVariableNames: 'CompositionWindowManager
> > DoubleClickTime
> > > >> DragThreshold EventStats NewEventRules NormalCursor PasteBuffer
> > > >> SendMouseWheelToKeyboardFocus ShowEvents SynthesizeMouseWheelEvents'
> > > >> >> poolDictionaries: 'EventSensorConstants'
> > > >> >> category: 'Morphic-Kernel'!
> > > >> >>
> > > >> >> !HandMorph commentStamp: '<historical>' prior: 0!
> > > >> >> The cursor may be thought of as the HandMorph. The hand's
> > submorphs
> > > >> hold anything being carried by dragging.
> > > >> >>
> > > >> >> There is some minimal support for multiple hands in the same
> > world.!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: HandMorph class>>minimumWheelDelta (in category
> > > >> 'preferences') -----
> > > >> >> + minimumWheelDelta
> > > >> >> + <preference: 'Minimal Mouse Wheel Detection Threshold'
> > > >> >> + categoryList: #(Morphic mouse)
> > > >> >> + description: 'Answer the minimal scrolling units
> > taken
> > > >> into account
> > > >> >> + Defaults to 120 (See #scrollUnitsPerMouseWheelNotch),
> > corresponding
> > > >> to a single mouse wheel notch.
> > > >> >> + Use a lower value (20 - See #minimalScrollUnitsPerEvent) if
> > wanting
> > > >> smoother scrolling with trackpads.'
> > > >> >> + type: #Number>
> > > >> >> + ^MinimalWheelDelta ifNil: [MouseWheelEvent
> > > >> scrollUnitsPerMouseWheelNotch].!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: HandMorph class>>minimumWheelDelta: (in category
> > > >> 'preferences') -----
> > > >> >> + minimumWheelDelta: anInteger
> > > >> >> + MinimalWheelDelta := anInteger ifNotNil: [anInteger
> > > >> >> + clampLow: MouseWheelEvent
> > minimalScrollUnitsPerEvent
> > > >> >> + high: MouseWheelEvent
> > scrollUnitsPerMouseWheelNotch]!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: HandMorph>>generateMouseWheelEvent: (in category
> > > >> 'private events') -----
> > > >> >> generateMouseWheelEvent: evtBuf
> > > >> >> "Generate the appropriate mouse wheel event for the given
> > raw
> > > >> event buffer"
> > > >> >>
> > > >> >> + | buttons modifiers deltaX deltaY stamp nextEvent |
> > > >> >> - | buttons modifiers deltaX deltaY stamp |
> > > >> >> stamp := evtBuf second.
> > > >> >> stamp = 0 ifTrue: [stamp := Time eventMillisecondClock].
> > > >> >> deltaX := evtBuf third.
> > > >> >> deltaY := evtBuf fourth.
> > > >> >> + buttons := evtBuf fifth.
> > > >> >> + modifiers := evtBuf sixth.
> > > >> >> + [(deltaX abs + deltaY abs < self class minimumWheelDelta)
> > > >> >> + and: [(nextEvent := Sensor peekEvent)
> > notNil
> > > >> >> + and: [nextEvent first = evtBuf first
> > > >> >> + and: [nextEvent fifth = evtBuf fifth
> > > >> >> + and: [nextEvent sixth = evtBuf sixth]
> > > >> >> + and: [nextEvent third isZero = evtBuf third
> > > >> isZero "both horizontal or vertical"]]]]]
> > > >> >> + whileTrue:
> > > >> >> + ["nextEvent is similar. Remove it from the
> > > >> queue, and check the next."
> > > >> >> + nextEvent := Sensor nextEvent.
> > > >> >> + deltaX := deltaX + nextEvent third.
> > > >> >> + deltaY := deltaY + nextEvent fourth].
> > > >> >> - modifiers := evtBuf fifth.
> > > >> >> - buttons := (modifiers bitShift: 3) bitOr: (lastMouseEvent
> > > >> buttons bitAnd: 7).
> > > >> >> ^ MouseWheelEvent new
> > > >> >> setType: #mouseWheel
> > > >> >> position: self position
> > > >> >> delta: deltaX at deltaY
> > > >> >> - direction: 2r0000
> > > >> >> buttons: buttons
> > > >> >> hand: self
> > > >> >> stamp: stamp!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: HandMorph>>generateMouseWheelEvent:direction: (in
> > > >> category 'private events') -----
> > > >> >> generateMouseWheelEvent: keystrokeEvent direction: direction
> > > >> >> "Generate the appropriate mouse wheel event from the
> > > >> keystrokeEvent. Before calling this, ensure that the control key is
> > pressed.
> > > >> >>
> > > >> >> This method can be discarded once the VM produces real
> > mouse
> > > >> wheel events."
> > > >> >>
> > > >> >> ^ MouseWheelEvent new
> > > >> >> setType: #mouseWheel
> > > >> >> position: keystrokeEvent position
> > > >> >> + delta: 0 @ ((direction anyMask: 2r1000 "wheel up")
> > > >> ifTrue: [MouseWheelEvent scrollUnitsPerMouseWheelNotch] ifFalse:
> > > >> [MouseWheelEvent scrollUnitsPerMouseWheelNotch negated])
> > > >> >> - delta: 0 @ ((direction anyMask: 2r1000 "wheel up")
> > > >> ifTrue: [120] ifFalse: [-120])
> > > >> >> direction: direction
> > > >> >> buttons: (keystrokeEvent buttons bitAnd: 2r01111)
> > > >> "drop control key pressed for this conversion"
> > > >> >> hand: keystrokeEvent hand
> > > >> >> stamp: keystrokeEvent timeStamp!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: HandMorph>>handleEvent: (in category
> > > >> 'events-processing') -----
> > > >> >> handleEvent: unfilteredEvent
> > > >> >>
> > > >> >> | filteredEvent |
> > > >> >> owner ifNil: [^ unfilteredEvent "not necessary but good
> > style
> > > >> -- see Morph >> #handleEvent:"].
> > > >> >>
> > > >> >> self logEvent: unfilteredEvent.
> > > >> >>
> > > >> >> "Mouse-over events occur really, really, really often. They
> > > >> are kind of the heart beat of the Morphic UI process."
> > > >> >> unfilteredEvent isMouseOver ifTrue: [^ self sendMouseEvent:
> > > >> unfilteredEvent].
> > > >> >>
> > > >> >> self showEvent: unfilteredEvent.
> > > >> >> self sendListenEvents: unfilteredEvent.
> > > >> >>
> > > >> >> filteredEvent := self sendFilterEventCapture:
> > unfilteredEvent
> > > >> for: nil.
> > > >> >> "filteredEvent := unfilteredEvent" " <-- use this to
> > disable
> > > >> global capture filters"
> > > >> >>
> > > >> >> filteredEvent wasIgnored ifTrue: [
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> filteredEvent isWindowEvent ifTrue: [
> > > >> >> self sendEvent: filteredEvent focus: nil.
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> filteredEvent isKeyboard ifTrue:[
> > > >> >> self sendKeyboardEvent: filteredEvent.
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> filteredEvent isDropEvent ifTrue:[
> > > >> >> self sendEvent: filteredEvent focus: nil.
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> filteredEvent isMouse ifFalse: [
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> " ********** MOUSE EVENT *********** "
> > > >> >>
> > > >> >> lastMouseEvent := filteredEvent.
> > > >> >>
> > > >> >> "Check for pending drag or double click operations."
> > > >> >> mouseClickState ifNotNil:[
> > > >> >> (mouseClickState handleEvent: filteredEvent from:
> > > >> self) ifFalse:[
> > > >> >> "Possibly dispatched #click: or something
> > and
> > > >> will not re-establish otherwise"
> > > >> >> self mouseOverHandler processMouseOver:
> > > >> lastMouseEvent.
> > > >> >> ^ filteredEvent]].
> > > >> >>
> > > >> >> filteredEvent isMouseWheel ifTrue: [
> > > >> >> + self class sendMouseWheelToKeyboardFocus
> > > >> >> + ifFalse: [self sendMouseEvent:
> > filteredEvent]
> > > >> >> + ifTrue: [self sendEvent: filteredEvent
> > focus:
> > > >> self keyboardFocus clear: [self keyboardFocus: nil]].
> > > >> >> - mouseWheelState ifNil: [mouseWheelState :=
> > > >> MouseWheelState new].
> > > >> >> - mouseWheelState handleEvent: filteredEvent from:
> > self.
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> filteredEvent isMove ifTrue:[
> > > >> >> self position: filteredEvent position.
> > > >> >> self sendMouseEvent: filteredEvent.
> > > >> >> self mouseOverHandler processMouseOver:
> > lastMouseEvent.
> > > >> >> ^ filteredEvent].
> > > >> >>
> > > >> >> "Issue a synthetic move event if we're not at the position
> > of
> > > >> the event"
> > > >> >> filteredEvent position = self position
> > > >> >> ifFalse: [self moveToEvent: filteredEvent].
> > > >> >>
> > > >> >> "Drop submorphs on button events"
> > > >> >> self hasSubmorphs
> > > >> >> ifTrue:[self dropMorphs: filteredEvent]
> > > >> >> ifFalse:[self sendMouseEvent: filteredEvent].
> > > >> >>
> > > >> >> self mouseOverHandler processMouseOver: lastMouseEvent.
> > > >> >> ^ filteredEvent "not necessary but good style -- see Morph
> > >>
> > > >> #handleEvent:" !
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: Integer>>explorerContents (in category
> > > >> '*Morphic-Explorer') -----
> > > >> >> explorerContents
> > > >> >>
> > > >> >> ^#(
> > > >> >> ('hexadecimal' 16)
> > > >> >> ('octal' 8)
> > > >> >> ('binary' 2)) collect: [ :each |
> > > >> >> ObjectExplorerWrapper
> > > >> >> + with: (self printStringBase: each
> > > >> second)
> > > >> >> + name: each first translated
> > > >> >> - with: each first translated
> > > >> >> - name: (self printStringBase: each
> > > >> second)
> > > >> >> model: self ]!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent
> > > >> class>>convertScrollUnits:intoScrollDelta: (in category 'utility')
> > -----
> > > >> >> + convertScrollUnits: scrollUnits intoScrollDelta:
> > > >> scrollDeltaPerMouseWheelNotch
> > > >> >> + "Convert the scrolling units provided by the VM into
> > scrolling
> > > >> delta (increment) used by Morph.
> > > >> >> + The morph knows how many scroll delta it wants per single
> > > >> wheel notch.
> > > >> >> + I know how many scrolling units is generated by a single
> > wheel
> > > >> notch."
> > > >> >> +
> > > >> >> + ^scrollUnits abs * scrollDeltaPerMouseWheelNotch // self
> > > >> scrollUnitsPerMouseWheelNotch max: 1!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent class>>minimalScrollUnitsPerEvent
> > (in
> > > >> category 'constants') -----
> > > >> >> + minimalScrollUnitsPerEvent
> > > >> >> + "Answer how many scroll units a single mouse wheel event
> > can
> > > >> generate.
> > > >> >> + This reflects a value hardcoded in the VM.
> > > >> >> + The VM aggregate wheel events until this threshold is
> > reached."
> > > >> >> +
> > > >> >> + ^20!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent
> > class>>scrollUnitsPerMouseWheelNotch
> > > >> (in category 'constants') -----
> > > >> >> + scrollUnitsPerMouseWheelNotch
> > > >> >> + "Answer how many scroll units a single mouse wheel notch
> > does
> > > >> generate.
> > > >> >> + This reflects a value hardcoded in the VM.
> > > >> >> + The value is chosen high enough so as to enable:
> > > >> >> + - smoother scrolling on notch-less devices.
> > > >> >> + - while preserving Integer arithmetic
> > > >> >> + Interpretation (scaling) of scrolling units is left to the
> > > >> client morphs.
> > > >> >> + Typically, 120 units (1 notch) represents 3 lines of text."
> > > >> >> +
> > > >> >> + ^120!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent>>horizontalScrollDelta: (in
> > category
> > > >> 'accessing') -----
> > > >> >> + horizontalScrollDelta: scrollDeltaPerMouseWheelNotch
> > > >> >> + "Convert scrolling units into unsigned scrolling increment.
> > > >> >> + The morph knows how many scroll delta it wants per single
> > > >> wheel notch.
> > > >> >> + Note that returned increment value is always positive,
> > > >> regardless of direction."
> > > >> >> + ^self class convertScrollUnits: delta x intoScrollDelta:
> > > >> scrollDeltaPerMouseWheelNotch!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent>>setDirection (in category
> > > >> 'initialization') -----
> > > >> >> + setDirection
> > > >> >> + delta x > 0 ifTrue: [self setWheelRight].
> > > >> >> + delta x < 0 ifTrue: [self setWheelLeft].
> > > >> >> +
> > > >> >> + delta y > 0 ifTrue: [self setWheelUp].
> > > >> >> + delta y < 0 ifTrue: [self setWheelDown].!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method:
> > > >> MouseWheelEvent>>setType:position:delta:buttons:hand:stamp: (in
> > category
> > > >> 'private') -----
> > > >> >> + setType: evtType position: evtPos delta: evtDelta buttons:
> > > >> evtButtons hand: evtHand stamp: stamp
> > > >> >> + type := evtType.
> > > >> >> + position := evtPos.
> > > >> >> + buttons := evtButtons.
> > > >> >> + source := evtHand.
> > > >> >> + wasHandled := false.
> > > >> >> + direction := 2r0000.
> > > >> >> + delta := evtDelta.
> > > >> >> + timeStamp := stamp.
> > > >> >> + self setDirection!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: MouseWheelEvent>>verticalScrollDelta: (in category
> > > >> 'accessing') -----
> > > >> >> + verticalScrollDelta: scrollDeltaPerMouseWheelNotch
> > > >> >> + "Convert scrolling units into unsigned scrolling increment.
> > > >> >> + The morph knows how many scroll delta it wants per single
> > > >> wheel notch.
> > > >> >> + Note that returned increment value is always positive,
> > > >> regardless of direction."
> > > >> >> + ^self class convertScrollUnits: delta y intoScrollDelta:
> > > >> scrollDeltaPerMouseWheelNotch!
> > > >> >>
> > > >> >> Item was removed:
> > > >> >> - Object subclass: #MouseWheelState
> > > >> >> - instanceVariableNames: 'currentDelta'
> > > >> >> - classVariableNames: ''
> > > >> >> - poolDictionaries: ''
> > > >> >> - category: 'Morphic-Events'!
> > > >> >>
> > > >> >> Item was removed:
> > > >> >> - ----- Method: MouseWheelState>>handleEvent:from: (in category
> > 'event
> > > >> processing') -----
> > > >> >> - handleEvent: aMouseWheelEvent from: aHand
> > > >> >> - "Every 120 units, raise the wheel flags for convenient
> > mouse
> > > >> wheel programming. We choose not to send multiple mouse-wheel events
> > for
> > > >> multiples of 120 because applications can always react to the actual
> > delta
> > > >> values if they want to do more scrolling or zooming."
> > > >> >> -
> > > >> >> - | sign |
> > > >> >> - currentDelta := currentDelta + aMouseWheelEvent wheelDelta.
> > > >> >> -
> > > >> >> - sign := currentDelta sign.
> > > >> >> - currentDelta := currentDelta abs.
> > > >> >> -
> > > >> >> - (currentDelta x // 120) > 0 ifTrue: [
> > > >> >> - sign x = 1
> > > >> >> - ifTrue: [aMouseWheelEvent setWheelRight]
> > > >> >> - ifFalse: [aMouseWheelEvent setWheelLeft]].
> > > >> >> -
> > > >> >> - (currentDelta y // 120) > 0 ifTrue: [
> > > >> >> - sign y = 1
> > > >> >> - ifTrue: [aMouseWheelEvent setWheelUp]
> > > >> >> - ifFalse: [aMouseWheelEvent setWheelDown]].
> > > >> >> -
> > > >> >> - currentDelta := currentDelta \\ 120.
> > > >> >> - currentDelta := currentDelta * sign.
> > > >> >> -
> > > >> >> - "Finally, send the event."
> > > >> >> - HandMorph sendMouseWheelToKeyboardFocus
> > > >> >> - ifFalse: [aHand sendMouseEvent: aMouseWheelEvent]
> > > >> >> - ifTrue: [aHand sendEvent: aMouseWheelEvent focus:
> > > >> aHand keyboardFocus clear: [aHand keyboardFocus: nil]].
> > > >> >> - !
> > > >> >>
> > > >> >> Item was removed:
> > > >> >> - ----- Method: MouseWheelState>>initialize (in category
> > > >> 'initialize-release') -----
> > > >> >> - initialize
> > > >> >> -
> > > >> >> - super initialize.
> > > >> >> - currentDelta := 0 at 0.!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> MorphicModel subclass: #ScrollPane
> > > >> >> instanceVariableNames: 'scrollBar scroller
> > > >> retractableScrollBar scrollBarOnLeft getMenuSelector
> > getMenuTitleSelector
> > > >> hasFocus hScrollBar hScrollBarPolicy vScrollBarPolicy
> > scrollBarThickness'
> > > >> >> + classVariableNames:
> > 'HorizontalScrollDeltaPerMouseWheelNotch
> > > >> UseRetractableScrollBars VerticalScrollDeltaPerMouseWheelNotch'
> > > >> >> - classVariableNames: 'UseRetractableScrollBars'
> > > >> >> poolDictionaries: ''
> > > >> >> category: 'Morphic-Windows'!
> > > >> >>
> > > >> >> !ScrollPane commentStamp: 'mk 8/9/2005 10:34' prior: 0!
> > > >> >> The scroller (a transform) of a scrollPane is driven by the
> > > >> scrollBar. The scroll values vary from 0.0, meaning zero offset to
> > 1.0
> > > >> meaning sufficient offset such that the bottom of the scrollable
> > material
> > > >> appears 3/4 of the way down the pane. The total distance to achieve
> > this
> > > >> range is called the totalScrollRange.
> > > >> >>
> > > >> >> Basic clue about utilization of the ScrollPane class is given in:
> > > >> >> ScrollPane example1.
> > > >> >> ScrollPane example2.!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: ScrollPane
> > > >> class>>horizontalScrollDeltaPerMouseWheelNotch (in category
> > 'preferences')
> > > >> -----
> > > >> >> + horizontalScrollDeltaPerMouseWheelNotch
> > > >> >> +
> > > >> >> + <preference: 'horizontal scroll increment per single mouse
> > > >> wheel'
> > > >> >> + category: #scrolling
> > > >> >> + description: 'How many horizontal scroll increments
> > > >> should be caused in response to a single mouse wheel notch.
> > > >> >> + Typically, the scroll panes increment are about 1 character width
> > > >> for list and text panes (see #scrollDeltaWidth).
> > > >> >> + The default setting is 3 so as to match the most widely used
> > > >> convention.'
> > > >> >> + type: #Number>
> > > >> >> + ^ HorizontalScrollDeltaPerMouseWheelNotch ifNil: [3]!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: ScrollPane
> > > >> class>>horizontalScrollDeltaPerMouseWheelNotch: (in category
> > 'preferences')
> > > >> -----
> > > >> >> + horizontalScrollDeltaPerMouseWheelNotch: anIntegerOrNil
> > > >> >> +
> > > >> >> + HorizontalScrollDeltaPerMouseWheelNotch := anIntegerOrNil!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: ScrollPane
> > > >> class>>verticalScrollDeltaPerMouseWheelNotch (in category
> > 'preferences')
> > > >> -----
> > > >> >> + verticalScrollDeltaPerMouseWheelNotch
> > > >> >> +
> > > >> >> + <preference: 'vertical scroll increment per single mouse
> > wheel'
> > > >> >> + category: #scrolling
> > > >> >> + description: 'How many vertical scroll increments
> > > >> should be caused in response to a single mouse wheel notch.
> > > >> >> + Typically, the scroll panes increment are one line height for
> > list
> > > >> and text panes (see #scrollDeltaHeight).
> > > >> >> + The default setting is 3 so as to match the most widely used
> > > >> convention.'
> > > >> >> + type: #Number>
> > > >> >> + ^ VerticalScrollDeltaPerMouseWheelNotch ifNil: [3]!
> > > >> >>
> > > >> >> Item was added:
> > > >> >> + ----- Method: ScrollPane
> > > >> class>>verticalScrollDeltaPerMouseWheelNotch: (in category
> > 'preferences')
> > > >> -----
> > > >> >> + verticalScrollDeltaPerMouseWheelNotch: anIntegerOrNil
> > > >> >> +
> > > >> >> + VerticalScrollDeltaPerMouseWheelNotch := anIntegerOrNil!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: ScrollPane>>mouseWheel: (in category 'event
> > handling')
> > > >> -----
> > > >> >> mouseWheel: evt
> > > >> >>
> > > >> >> + evt isWheelUp ifTrue: [scrollBar scrollUp: (evt
> > > >> verticalScrollDelta: self class
> > verticalScrollDeltaPerMouseWheelNotch)].
> > > >> >> + evt isWheelDown ifTrue: [scrollBar scrollDown: (evt
> > > >> verticalScrollDelta: self class
> > verticalScrollDeltaPerMouseWheelNotch)].
> > > >> >> + evt isWheelLeft ifTrue: [hScrollBar scrollUp: (evt
> > > >> horizontalScrollDelta: self class
> > verticalScrollDeltaPerMouseWheelNotch)].
> > > >> >> + evt isWheelRight ifTrue: [hScrollBar scrollDown: (evt
> > > >> horizontalScrollDelta: self class
> > verticalScrollDeltaPerMouseWheelNotch)].!
> > > >> >> - evt isWheelUp ifTrue: [scrollBar scrollUp: 3].
> > > >> >> - evt isWheelDown ifTrue: [scrollBar scrollDown: 3].!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> ----- Method: TextEditor>>hasMultipleLinesSelected (in category
> > > >> 'typing support') -----
> > > >> >> hasMultipleLinesSelected
> > > >> >> + ^ self selection includesAnyOf: CharacterSet crlf!
> > > >> >> -
> > > >> >> - ^ self hasSelection and: [self startBlock top < self
> > stopBlock
> > > >> top]!
> > > >> >>
> > > >> >> Item was changed:
> > > >> >> + (PackageInfo named: 'Morphic') postscript: '''Set a smoother
> > > >> scrolling, especially useful for trackpads"
> > > >> >> + HandMorph minimumWheelDelta: 20.
> > > >> >> + Smalltalk sendMouseWheelEvents: true.'!
> > > >> >> - (PackageInfo named: 'Morphic') postscript: 'PluggableListMorph
> > > >> allSubInstancesDo: [:m |
> > > >> >> - m scroller layoutPolicy: TableLayout new.
> > > >> >> - m listMorph
> > > >> >> - cellPositioning: #leftCenter;
> > > >> >> - cellInset: 3 at 0;
> > > >> >> - vResizing: #shrinkWrap;
> > > >> >> - removeProperty: #errorOnDraw. "Just in case."
> > > >> >> - m updateList.
> > > >> >> - m hScrollBarPolicy: #never].
> > > >> >> - '!
> > > >> >>
> > > >> >>
> > > >> >
> > > >>
> > > >>
> > > >>
> >
> > >
> >
> >
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