[squeak-dev] MixedSound (& consequently stereo) is badly broken in both 32-bit and 64-bit versions

Eliot Miranda eliot.miranda at gmail.com
Sat Sep 19 07:52:29 UTC 2020


Stef,

    if you play the example you’ll see that the first version works fine.  The second version, which adds MixedSound yo create stereo doesn’t.  That proves that the issue is in MixedSound.  Please just try the two examples.

_,,,^..^,,,_ (phone)

> On Sep 19, 2020, at 12:46 AM, Stéphane Rollandin <lecteur at zogotounga.net> wrote:
> 
> As a first and fast answer, let me say that I did not notice anything broken there in years of doing sound and music in Squeak.
> 
> Did you check if the way you populate the samples buffers is the same as in #fromWaveStream: which is used to load wav files and works correctly AFAIK?
> 
> 
> There are some useful tools in muO. For example, fetch the (32 bit) image in the rogue352.zip here: http://www.zogotounga.net/comp/squeak/rogue.htm , then copy the attached sound file in the root folder and do
> 
> (SampledSound fromWaveFileNamed: 'sound.wav') edit
> (SampledSound fromWaveFileNamed: 'sound.wav') play
> 
> 
> Works fine here.
> 
> Stef
> <sound.wav>
> 


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