[squeak-dev] Methods with more than 15 arguments?

Vanessa Freudenberg vanessa at codefrau.net
Thu Apr 15 16:13:45 UTC 2021


On Thu, Apr 15, 2021 at 06:07 stlutz <dev at stlutz.net> wrote:

> codefrau wrote
> Incidentally, which library/function specifically do you want to call?
>
> I am generating code to satisfy the OpenGL interface. The functions that
> are making trouble are also highly unlikely to ever be called, as they are
> part of outdated extensions (glLGPUCopyImageSubDataNVX,
> glMulticastCopyImageSubDataNV, glAsyncCopyImageSubDataNVX). That's also
> why I was asking and hoping for a simple solution, since it is not really
> worth it for me to dive deeper into this. I will probably simply ignore
> these methods and not generate them, and add a class comment noting their
> absence.


That makes sense. These are highly specialized extensions for multichannel
VR rendering on NVIDIA hardware in an SLI configuration. Not worth extra
effort, IMHO.

–Vanessa–

>
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