eliot.miranda at gmail.com
Tue Jun 1 19:46:04 UTC 2021
On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <vanessa at codefrau.net>
> ... but nobody has looked at it in a long time, and the "Squeak3D" plugin
> is not part of the current VM builds I think. It certainly has not been
> ported to 64 bits. That plugin contains the non-h/w accelerated primitives.
> I don't think it works without those primitives (even though with today's
> JIT VM it might even be usable).
I believe that Squeak3D is included in all Sur/trunk VM builds. As
Stephane said, he's written a game using it. Soe time last year a few of
us collaborated im getting rid of the bugs, due mainly to Stephane having
written the game which then forced us to debug the plugin code.
> On Mon, May 31, 2021 at 1:49 PM David Duke <duke.j.david at gmail.com> wrote:
>> Following links from the Baloon3d page on squeak.org:
>> there are/were versions for (1-1.0.3
>> , 2-1.0.4
>> --however both links end on pages with broken links to sars
>> Baloon3d home also has a dead link to a 'Balloon3D' removal package.
>> Qs: is there a copy of the original Baloon3D packages out there somewhere
>> might be used to build a new package, or is it necessary/desirable to
>> start again?
>> - any papers or design info that capture key decisions?
>> I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
>> However that has a rather different use-case.
>> - I'm not too bothered by h/w acceleration.
>> - an elegant/customisable renderer is of more interest so happy to have
>> more of
>> it in Smalltalk provided speed is tolerable
>> David Duke
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