vanessa at codefrau.net
Tue Jun 1 22:52:51 UTC 2021
Oh cool! Yes I just saw Stephane’s message.
Did anyone try on 64 bits?
On Tue, Jun 1, 2021 at 12:46 Eliot Miranda <eliot.miranda at gmail.com> wrote:
> Hi Vanessa,
> On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <vanessa at codefrau.net>
>> ... but nobody has looked at it in a long time, and the "Squeak3D" plugin
>> is not part of the current VM builds I think. It certainly has not been
>> ported to 64 bits. That plugin contains the non-h/w accelerated primitives.
>> I don't think it works without those primitives (even though with today's
>> JIT VM it might even be usable).
> I believe that Squeak3D is included in all Sur/trunk VM builds. As
> Stephane said, he's written a game using it. Soe time last year a few of
> us collaborated im getting rid of the bugs, due mainly to Stephane having
> written the game which then forced us to debug the plugin code.
>> On Mon, May 31, 2021 at 1:49 PM David Duke <duke.j.david at gmail.com>
>>> Following links from the Baloon3d page on squeak.org:
>>> there are/were versions for (1-1.0.3
>>> , 2-1.0.4
>>> --however both links end on pages with broken links to sars
>>> Baloon3d home also has a dead link to a 'Balloon3D' removal package.
>>> Qs: is there a copy of the original Baloon3D packages out there
>>> somewhere that
>>> might be used to build a new package, or is it necessary/desirable to
>>> start again?
>>> - any papers or design info that capture key decisions?
>>> I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
>>> However that has a rather different use-case.
>>> - I'm not too bothered by h/w acceleration.
>>> - an elegant/customisable renderer is of more interest so happy to have
>>> more of
>>> it in Smalltalk provided speed is tolerable
>>> David Duke
> best, Eliot
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Squeak-dev