[squeak-dev] Balloon3D?

Vanessa Freudenberg vanessa at codefrau.net
Tue Jun 1 22:52:51 UTC 2021


Oh cool! Yes I just saw Stephane’s message.

Did anyone try on 64 bits?

Vanessa

On Tue, Jun 1, 2021 at 12:46 Eliot Miranda <eliot.miranda at gmail.com> wrote:

> Hi Vanessa,
>
> On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <vanessa at codefrau.net>
> wrote:
>
>> https://www.squeaksource.com/Balloon3D.html
>>
>> ... but nobody has looked at it in a long time, and the "Squeak3D" plugin
>> is not part of the current VM builds I think. It certainly has not been
>> ported to 64 bits. That plugin contains the non-h/w accelerated primitives.
>> I don't think it works without those primitives (even though with today's
>> JIT VM it might even be usable).
>>
>
> I believe that Squeak3D is included in all Sur/trunk VM builds.  As
> Stephane said, he's written a game using it.  Soe time last year a few of
> us collaborated im getting rid of the bugs, due mainly to Stephane having
> written the game which then forced us to debug the plugin code.
>
>>
>> Vanessa
>>
>> On Mon, May 31, 2021 at 1:49 PM David Duke <duke.j.david at gmail.com>
>> wrote:
>>
>>> Following links from  the Baloon3d page on squeak.org:
>>>
>>> http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
>>> there are/were versions for (1-1.0.3
>>> <http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/1>
>>> , 2-1.0.4
>>> <http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/2>
>>> )
>>> --however both links end on  pages with broken links to sars
>>>
>>> Baloon3d home also has a dead link to a 'Balloon3D' removal  package.
>>>
>>> Qs: is there a copy of the original Baloon3D packages out there
>>> somewhere that
>>> might be used to build a new package, or is it necessary/desirable to
>>> start again?
>>> - any papers or design info that capture key decisions?
>>>
>>> I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
>>> However that has a rather different use-case.
>>> - I'm not too bothered by h/w acceleration.
>>> - an elegant/customisable renderer is of more interest so happy to have
>>> more of
>>> it in Smalltalk provided speed is tolerable
>>>
>>> thanks,
>>> David Duke
>>>
>>>
>>>
>>
>
> --
> _,,,^..^,,,_
> best, Eliot
>
>
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