[squeak-dev] The Trunk: Protocols-mt.78.mcz

commits at source.squeak.org commits at source.squeak.org
Wed Mar 17 14:15:53 UTC 2021


Marcel Taeumel uploaded a new version of Protocols to project The Trunk:
http://source.squeak.org/trunk/Protocols-mt.78.mcz

==================== Summary ====================

Name: Protocols-mt.78
Author: mt
Time: 17 March 2021, 3:15:53.077151 pm
UUID: 5cf20c6e-8aca-734c-9cbb-5513228c669a
Ancestors: Protocols-mt.77

Complements EToys-mt.435

=============== Diff against Protocols-mt.77 ===============

Item was added:
+ DataType subclass: #PointType
+ 	instanceVariableNames: ''
+ 	classVariableNames: ''
+ 	poolDictionaries: ''
+ 	category: 'Protocols-Type Vocabularies'!
+ 
+ !PointType commentStamp: 'sw 2/8/2012 17:57' prior: 0!
+ A value type whose representing Point-valued variables.!

Item was added:
+ ----- Method: PointType>>initialValueForASlotFor: (in category 'initialization') -----
+ initialValueForASlotFor: aPlayer
+ 	"Answer the value to give initially to a newly created slot of the given type in the given player"
+ 
+ 	^  0 at 0!

Item was added:
+ ----- Method: PointType>>initialize (in category 'initialization') -----
+ initialize
+ 	"Initialize the receiver"
+ 
+ 	super initialize.
+ 	self vocabularyName: #Point!

Item was added:
+ ----- Method: Vocabulary class>>allPhrasesWithContextToTranslate (in category 'translation') -----
+ allPhrasesWithContextToTranslate
+ 	"Answer quads that encode phrases with (domain) context used for translation."
+ 	
+ 	| literals |
+ 	literals := (self allStandardVocabularies
+ 			select: 
+ 				[:aVocab | aVocab representsAType]
+ 			thenCollect: 
+ 				[:aVocab | aVocab vocabularyName asString ]).
+ 	^ {{Vocabulary class category. Vocabulary class. #typeChoices. literals}}!

Item was changed:
  ----- Method: Vocabulary class>>initialize (in category 'class initialization') -----
  initialize
  	"Initialize a few standard vocabularies and place them in the AllVocabularies list.  Call this to update all vocabularies."
  
  	self initializeStandardVocabularies.
  	self embraceAddedTypeVocabularies.
+ 	
+ 	self allSubclassesDo: [:class | class initialize].
  
  	"Vocabulary initialize"
  
  !

Item was changed:
  ----- Method: Vocabulary class>>initializeStandardVocabularies (in category 'class initialization') -----
  initializeStandardVocabularies
  	"Initialize a few standard vocabularies and place them in the AllStandardVocabularies list."
  
  	AllStandardVocabularies := nil.
- 	Smalltalk at: #EToyVocabulary
- 		ifPresent:[:aClass| self addStandardVocabulary: aClass new].
- 	Smalltalk at: #EToyVectorVocabulary
- 		ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  
  	self addStandardVocabulary: self newPublicVocabulary.
  	self addStandardVocabulary: FullVocabulary new.
  
  	self addStandardVocabulary: self newQuadVocabulary.
  
  	self addStandardVocabulary: ColorType new.
  	self addStandardVocabulary: BooleanType new.
  	self addStandardVocabulary: GraphicType new.
+ 	self addStandardVocabulary: PointType new.
+ 
- 	Smalltalk at: #PlayerType
- 		ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  	self addStandardVocabulary: SoundType new.
  	self addStandardVocabulary: StringType new.
  	self addStandardVocabulary: MenuType new.
  	self addStandardVocabulary: UnknownType new.
- 	Smalltalk at: #ScriptNameType
- 		ifPresent:[:aClass| self addStandardVocabulary: aClass new].
- 	Smalltalk at: #PointType
- 		ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  
  	self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself).
+ 	
- 	self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself).
  	self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself).
  
  	self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself).
  
  	self addStandardVocabulary: (SymbolListType new symbols: #(#center #topLeft #topRight #bottomLeft #bottomRight #topCenter #leftCenter #rightCenter #bottomCenter ); vocabularyName: #CellPositioning; yourself).
  
  	self addStandardVocabulary: (SymbolListType new symbols: #(#none #localRect #localSquare #globalRect #globalSquare ); vocabularyName: #CellSpacing; yourself).
  
  	self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself).
  
- 	self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself).
- 
  	self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself).
  
  	self addStandardVocabulary: self newSystemVocabulary.  "A custom vocabulary for Smalltalk -- still under development)"
  
  	self numberVocabulary.  		"creates and adds it"
  	"self wonderlandVocabulary."  	"creates and adds it"
  	self vocabularyForClass: Time.   "creates and adds it"
  
- 	Smalltalk at: #KedamaPatchType ifPresent:[:aClass| 
- 		self addStandardVocabulary: (aClass new vocabularyName: #Patch; yourself).
- 	].
- 	self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself).
- 	self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself).
- 	
- 	self addStandardVocabulary: (SymbolListType new symbols: #(#top #'top right' #right #'bottom right' #bottom #'bottom left' #left #'top left' #center ); vocabularyName: #AttachmentEdge; yourself).
- 	
  	Smalltalk
  		at: #CalendarMorph
  		ifPresent: [:aClass | aClass assureDateFormatEstablished].
  
  	"Vocabulary initialize"!



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