[squeak-dev] Please try out | Cross-platform mapping for virtual key codes :-)

Marcel Taeumel marcel.taeumel at hpi.de
Sat May 15 17:36:25 UTC 2021


Thanks! :-) I see. Did not notice that. :-D

Tom and I want to be brave and take a quick look at the X11 Input Plugin, too.

>From a first glance, the bug is in this (repeated) pattern:
...
recordKeyboardEvent(0, EventKeyDown, modifierState, utf32);
recordKeyboardEvent(0, EventKeyChar, modifierState, utf32);
...

If we can hunt down something like a "scanCode" for "EventKeyDown", it might work. Maybe I am overlooking some X11 basics here.

Best,
Marcel
Am 15.05.2021 17:17:18 schrieb David T. Lewis <lewis at mail.msen.com>:
Hi Marcel,

Attached are changes that should make the virtual key mapping work
when the image is restarted on a different platform.

Dave


On Wed, Apr 28, 2021 at 12:02:44PM +0200, Marcel Taeumel wrote:
> Hi all!
>
> Here is a small update. Please find attached the changeset.
>
> Updates:
> - Adds KeyboardEvent >> #keyCode (via new inst-var)
> - Logs the last key-down event to attach virtual-key codes to key-stroke events; see HandMorph >> #generateKeyboardEvent:
> - Simplifies KeyboardEvent >> #key
> - Show event repetition in KeyboardExecizer
>
>
>
> Major questions:
> 1. Does it work on your machine?
> 2. What are your thoughts on KeyboardEvent >> #key?
> 3. What are your thoughts on KeyboardEvent >> #keyCode?
> 4. Do you understand KeyboardEvent >> #physicalKey #virtualKey #physicalModifiers #virtualModifiers ?
>
> Happy testing!
>
> Best,
> Marcel
>
> P.S.: Don't forget about the X11 key (scan?) codes. ^__^ I haven't had the time to look into the VM plugin yet.
> Am 27.04.2021 16:40:56 schrieb Marcel Taeumel :
> Hi all!
>
>
> Please find attached a changeset that adds mapping tables for virtual keys (or scan codes) for macOS, X11, and Windows. You can find them in EventSensor class >> #virtualKeysOn*
>
> You can try out if they work through the KeyboardExerciser. Please take a look at the balloon text (i.e. tool tip) to better understand the data.
>
> There is also a new preference:
> [x] Simplify Virtual-key codes
>
> ... because of Windows who dares to couple codes to the input language (e.g. US vs. DE), which Squeak knows nothing about. macOS is better in this regard. :-)
>
> Biggest mess is on Linux/X11. For key-down/up events, the Linux VM delivers actual character codes instead of scan codes, which makes a basic mapping to physical keys almost impossible. See EventSensor class >> #virtualKeysOnX11. We MUST fix that! Please. Somebody. Can I haz scan codes? ^__^
>
> ***
>
>
> ***
>
> The good news: KeyboardEvent >> #key (and UserInputEvent >> #modifiers) now gives you cross-platform stable information about physical keys to be used in keyboard handlers. Yes, for both key-stroke and key-down/up events.
>
> Or at least, that is the plan. That's why it would be great if you could help testing! :-)
>
> Why key-stroke events too? Aren't they for typing text only?
>
> 1. Almost all keyboard shortcuts in current Squeak are based on key-stroke events.
> 2. Using the #keyCharacter is tricky because SHIFT changes lower-case to upper-case, which makes "anEvent shiftPressed" hard to understand.
> 3. CTRL combinations might not do the expected thing. How would you handle CTRL+C? The #keyCharacter could arrive as $c or Character enter. See the preference "Map non-printable characters to printable characters. Now, #key will always answer $C in such a case. Regardless of that preference.
>
> Can't we just use #keyCharacter in key-down/up events?
>
> No. Those are undefined. Never do that. key-down/up events carry virtual-key codes in their #keyValue. We might want to change #keyCharacter to answer "nil" for those events.
>
> ***
>
> Q: What is a "physical key" or "physical modifier"?
> A: The label that can be presented to the user so that he or she feels at home when using Squeak. Thus, looks platform-specific.
>
> Q: What is a "virtual key" or "virtual modifier"?
> A: The information to be processed in your application's key handlers. Thus, looks platform-independent. If you have still no clue how to talk to keyboard events, please read the commentary in KeyboardEvent >> #checkCommandKey.
>
> ***
>
> Happy testing! :-) And thank you all in advance!
>
> Best,
> Marcel
>
> P.S.: You might want to disable the preference "synthesize mouse-wheel events from keyboard-events" to get CTRL+ArrowUp and CTRL+ArrowDown ;-)




>


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.squeakfoundation.org/pipermail/squeak-dev/attachments/20210515/c1d88fb9/attachment.html>


More information about the Squeak-dev mailing list