[squeak-dev] Balloon3D?

Vanessa Freudenberg vanessa at codefrau.net
Mon May 31 21:10:03 UTC 2021


https://www.squeaksource.com/Balloon3D.html

... but nobody has looked at it in a long time, and the "Squeak3D" plugin
is not part of the current VM builds I think. It certainly has not been
ported to 64 bits. That plugin contains the non-h/w accelerated primitives.
I don't think it works without those primitives (even though with today's
JIT VM it might even be usable).

Vanessa

On Mon, May 31, 2021 at 1:49 PM David Duke <duke.j.david at gmail.com> wrote:

> Following links from  the Baloon3d page on squeak.org:
> http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
> there are/were versions for (1-1.0.3
> <http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/1>
> , 2-1.0.4
> <http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/autoversion/2>
> )
> --however both links end on  pages with broken links to sars
>
> Baloon3d home also has a dead link to a 'Balloon3D' removal  package.
>
> Qs: is there a copy of the original Baloon3D packages out there somewhere
> that
> might be used to build a new package, or is it necessary/desirable to
> start again?
> - any papers or design info that capture key decisions?
>
> I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
> However that has a rather different use-case.
> - I'm not too bothered by h/w acceleration.
> - an elegant/customisable renderer is of more interest so happy to have
> more of
> it in Smalltalk provided speed is tolerable
>
> thanks,
> David Duke
>
>
>
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