[squeak-dev] corruption after failed project export
Christoph.Thiede at student.hpi.uni-potsdam.de
Wed May 4 13:39:08 UTC 2022
> * Tile scripting in 5.3 is awkward because of missing graphics, and making your own widgets is a bit of a black art that I can't figure out.
I think this is what ReleaseBuilderSqueakland is for? But you are right - maybe we should add a checkbox or a button to the preferences wizard or to a docking bar menu to load all Etoys resources ...
Von: Squeak-dev <squeak-dev-bounces at lists.squeakfoundation.org> im Auftrag von Lauren P <drurowin at gmail.com>
Gesendet: Mittwoch, 27. April 2022 16:55:43
An: The general-purpose Squeak developers list
Betreff: Re: [squeak-dev] corruption after failed project export
On Wed, Apr 27, 2022, 08:27 Marcel Taeumel <marcel.taeumel at hpi.de<mailto:marcel.taeumel at hpi.de>> wrote:
Hi Lauren --
"Project export" is not a frequently used feature. I wonder if anyone outside the Etoys community ever used it.
It would be helpful if you would document want actually works. :-) I don't think it is usable at the moment. But maybe there are only a few quirks that can be fixed.
Feel free to open an issue and document your thoughts here:
I actually use it fairly often in my 5.3 image! I don't usually use tile scripting*, but I do use it to save window layout as a kind of IDE save, and when I'm drag&dropping morphs to see how to lay out a window.
It is very prominent in the Project docking bar menu, so I use it. Plus, we advertise merging EToys as a feature for 6.0.
I can get to that ticket making within the next couple days.
* Tile scripting in 5.3 is awkward because of missing graphics, and making your own widgets is a bit of a black art that I can't figure out.
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