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<TITLE>RE: Scaled World</TITLE>
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<DIV><SPAN class=515075121-24032003><FONT face=Arial color=#0000ff
size=2>Thankyou very much.</FONT></SPAN></DIV>
<DIV><SPAN class=515075121-24032003><FONT face=Arial color=#0000ff size=2>I've
had a bit of a play. What would be really cool is if I could scale the
world, but when I open a browser (or some other window) it is opened with a
scale factor such that at the current world scale it is full size, so I can have
all sorts of stuff going on at different scales.</FONT></SPAN></DIV>
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size=2></FONT></SPAN> </DIV>
<DIV><SPAN class=515075121-24032003><FONT face=Arial color=#0000ff
size=2>Daniel</FONT></SPAN></DIV>
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<DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
size=2>-----Original Message-----<BR><B>From:</B> Alan Kay
[mailto:Alan.Kay@squeakland.org]<BR><B>Sent:</B> Tuesday, 25 March 2003 1:22
AM<BR><B>To:</B> The general-purpose Squeak developers list<BR><B>Subject:</B>
RE: Scaled World<BR><BR></FONT></DIV>
<DIV>There are performance hits, but everything should work in a scaled
playfield.</DIV>
<DIV><BR></DIV>
<DIV>Cheers,</DIV>
<DIV>Alan</DIV>
<DIV><BR></DIV>
<DIV>----At 5:11 PM +1100 3/24/03, Daniel Parnell wrote:</DIV>
<BLOCKQUOTE cite="" type="cite"><TT><FONT color=#0000ff size=-1>Excellent,
so I should be able to get things like browser windows and so on to live in
there as well?</FONT></TT></BLOCKQUOTE>
<BLOCKQUOTE cite="" type="cite"> </BLOCKQUOTE>
<BLOCKQUOTE cite="" type="cite"><TT><FONT color=#0000ff
size=-1>Daniel</FONT></TT><BR>
<BLOCKQUOTE><FONT size=-1>-----Original Message-----<BR><B>From:</B> Alan
Kay [mailto:Alan.Kay@squeakland.org]<BR><B>Sent:</B> Monday, 24 March 2003
4:01 PM<BR><B>To:</B> The general-purpose Squeak developers
list<BR><B>Subject:</B> Re: Scaled World</FONT><BR><FONT
size=-1></FONT></BLOCKQUOTE>
<BLOCKQUOTE>Hi Daniel --</BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE>Try putting everything in a playfield (found in the supplies
flap), get its halo of handles (cmd-click (MAC) alt-click PC), get its
viewer (click on the blue eyeball handle at left-center), look in the
geometry category and set the scale factor to something other than one.
You can then use the yellow handle to rescale the playfield and everything
inside will follow suit.</BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE>Cheers,</BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE>Alan</BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE>-----</BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE>At 3:10 PM +1100 3/24/03, Daniel Parnell wrote:<BR>
<BLOCKQUOTE cite="" type="cite"><TT><FONT size=-1>G'day
All,</FONT></TT><BR></BLOCKQUOTE></BLOCKQUOTE>
<BLOCKQUOTE>
<BLOCKQUOTE><BR> </BLOCKQUOTE>
<BLOCKQUOTE> <TT><FONT size=-1> what I'm wanting to do
is scale a world and all the things in it.</FONT></TT><BR></BLOCKQUOTE>
<BLOCKQUOTE><TT><FONT size=-1>What I'd like to be able to do is have a
simple way to set the scale factor for a world and have everything in
that world change size accordingly.</FONT></TT><BR></BLOCKQUOTE>
<BLOCKQUOTE><BR> </BLOCKQUOTE>
<BLOCKQUOTE><TT><FONT size=-1>Is this sort of thing even
possible?</FONT></TT><BR></BLOCKQUOTE>
<BLOCKQUOTE><TT><FONT size=-1>I've tried messing about with the
TransformationMorph, which doesn't seem to do quite what I
expected.</FONT></TT><BR></BLOCKQUOTE>
<BLOCKQUOTE><BR> </BLOCKQUOTE>
<BLOCKQUOTE><TT><FONT size=-1>Thanks</FONT></TT><BR></BLOCKQUOTE>
<BLOCKQUOTE><BR> </BLOCKQUOTE>
<BLOCKQUOTE><TT><FONT
size=-1>Daniel</FONT></TT><BR></BLOCKQUOTE></BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE><BR></BLOCKQUOTE>
<BLOCKQUOTE><TT>--</TT></BLOCKQUOTE></BLOCKQUOTE>
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