Or, open a workspace, and evaluate the following:<br><br>PreDebugWindow allInstances do: [:ea | ea delete]<br><br>What I did was to open a MNU notifier and use the halo to find out what class implemented the window (PreDebugWindow). Then with Smalltalk API knowledge (the #allInstances) and Morphic knowledge (#delete) I did the rest.
<br><br>One would wonder, though, why we don't have a "close all" button in those windows.<br><br>Regards,<br>Hernán<br><br><br><div><span class="gmail_quote">On 8/21/07, <b class="gmail_sendername">David Mitchell
</b> <<a href="mailto:david.mitchell@gmail.com">david.mitchell@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
See also delete unchanged windows<br><br>Which if you use the type ahead menus, you can get there with<br><br>right click on world, type wi, Enter, unc, Enter<br><br>That is:<br><br>world -> wi_ndows -> delete _unc_hanged windows
<br><br><br><br>On 8/21/07, Matthias Berth <<a href="mailto:matthias.berth@googlemail.com">matthias.berth@googlemail.com</a>> wrote:<br>> Alt-w closes the top-most window, I suppose that's what you want.<br>> It's in the world menu -> windows -> close top window (m)
<br>><br>><br>> -- Matthias<br>><br>><br>> On 8/21/07, Enno Schwass <<a href="mailto:onkelenno@mac.com">onkelenno@mac.com</a>> wrote:<br>> > Hello<br>> ><br>> > Every time I show squeak to someone else I just play around a bit.
<br>> > So other people can see how powerful squeak is.<br>> ><br>> > After a few minutes I always do something wrong. Sometimes I<br>> > only get a single mnu. This is not problematic. But then I get
<br>> > numerous mnu and it doesnt look very professional if I have to<br>> > click million times to get rid of it.<br>> ><br>> > Just an example. Someone asked me for a squeak entry field.<br>> > I remembered that method finder has one.
<br>> ><br>> > So I open method finder click on the debug halo of the input field<br>> > and show him<br>> > the morph with the class browser. No problem at all.<br>> ><br>> > Then I want to demonstrate PluggableTextMorph
<br>> ><br>> > PluggableTextMorph new openInWorld.<br>> ><br>> > Fine. Works.<br>> ><br>> > Then the mouse enters the newly created morph and a dozen mnu appear.<br>> ><br>> > What are YOU doing then?
<br>> ><br>> > bye<br>> > Enno<br>> ><br>> ><br>><br>><br>><br>><br>><br><br></blockquote></div><br><br clear="all"><br>-- <br>Saludos,<br>Hernán<br>