<br><br><div class="gmail_quote">On Jan 31, 2008 2:27 PM, Juan Vuletich <<a href="mailto:juan@jvuletich.org">juan@jvuletich.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi Gulik,<br><div class="Ih2E3d"><br>Michael van der Gulik wrote:<br>><br>><br></div><div class="Ih2E3d">> On Jan 31, 2008 12:04 AM, Juan Vuletich <<a href="mailto:juan@jvuletich.org">juan@jvuletich.org</a><br>
</div><div class="Ih2E3d">> <mailto:<a href="mailto:juan@jvuletich.org">juan@jvuletich.org</a>>> wrote:<br>><br>> Hi Gulik,<br>><br>> Morphic 3 supports arbitrary non-linear coordinate systems. I don't<br>
> understand how you envision rendering over those targets. Morphic<br>> 3 has<br>> a rendering engine that renders on Squeak Display, as current<br>> Morphic's<br>> canvases with Balloon 2D and BitBlt.<br>
><br>> Please read my documents, and let's talk about coordinate systems!<br>> Currently I have implemented Cartesian, LogX and a few cartographic.<br>> Watch the demo at Smalltalks 2007 at<br>
> <a href="http://www.youtube.com/watch?v=90TGhRZUSOo" target="_blank">http://www.youtube.com/watch?v=90TGhRZUSOo</a> . It is worth watching even<br>> if you don't understand my Spanish.<br>><br>><br>
><br>> Could you give a few examples of where the arbitrary coordinate<br>> systems would actually be useful? This is the part I'm confused about<br>> - you're focussing on them a lot, but I don't see why.<br>
><br>> I would have thought it would be up to the application to provide the<br>> logorithmic coordinate mappings rather than the GUI.<br>><br></div>That how it is usually done. So that code is repeated in various<br>
applications, the behavior is neither consistent nor correct (see my<br>approach to pixel independent rendering), there is duplicated effort,<br>many bugs appears, etc. Please do read<br><div class="Ih2E3d"><a href="http://www.jvuletich.org/Smalltalks2007/St2007VuletichMorphic3TalkProposal.pdf" target="_blank">http://www.jvuletich.org/Smalltalks2007/St2007VuletichMorphic3TalkProposal.pdf</a><br>
</div>. Also read <a href="http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_02.html" target="_blank">http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_02.html</a><br>and <a href="http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_032.html" target="_blank">http://www.jvuletich.org/Morphic3/TheFutureOfTheGUI_032.html</a> . I try<br>
to make my point there. I don't know what to say but repeat what I wrote<br>there. If I'm not clear enough or you don't agree with me, tell me!<br><font color="#888888"></font></blockquote><div><br><br>Could you give some examples of where a non-linear coordinate system would be useful? I don't understand why you would want them in the GUI rather than the application.<br>
<br>What other features does Morphic 3 have? All I'm seeing is "non-linear coordinate systems".<br></div></div><br>Gulik.<br clear="all"><br>-- <br><a href="http://people.squeakfoundation.org/person/mikevdg">http://people.squeakfoundation.org/person/mikevdg</a><br>
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