<br><br><div class="gmail_quote">On Jan 31, 2008 12:04 AM, Juan Vuletich <<a href="mailto:juan@jvuletich.org">juan@jvuletich.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi Gulik,<br><br>Morphic 3 supports arbitrary non-linear coordinate systems. I don't<br>understand how you envision rendering over those targets. Morphic 3 has<br>a rendering engine that renders on Squeak Display, as current Morphic's<br>
canvases with Balloon 2D and BitBlt.<br><br>Please read my documents, and let's talk about coordinate systems!<br>Currently I have implemented Cartesian, LogX and a few cartographic.<br>Watch the demo at Smalltalks 2007 at<br>
<a href="http://www.youtube.com/watch?v=90TGhRZUSOo" target="_blank">http://www.youtube.com/watch?v=90TGhRZUSOo</a> . It is worth watching even<br>if you don't understand my Spanish.<br></blockquote></div><br><br>Could you give a few examples of where the arbitrary coordinate systems would actually be useful? This is the part I'm confused about - you're focussing on them a lot, but I don't see why. <br>
<br>I would have thought it would be up to the application to provide the logorithmic coordinate mappings rather than the GUI.<br><br>Gulik.<br><br clear="all"><br>-- <br><a href="http://people.squeakfoundation.org/person/mikevdg">http://people.squeakfoundation.org/person/mikevdg</a><br>
<a href="http://gulik.pbwiki.com/">http://gulik.pbwiki.com/</a>