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On 2009-04-25 11:02, Michael Rueger wrote:
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<pre wrap="">On Fri, Apr 24, 2009 at 4:41 PM, Bert Freudenberg <a class="moz-txt-link-rfc2396E" href="mailto:bert@freudenbergs.de"><bert@freudenbergs.de></a> wrote:
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<pre wrap="">I tried not to argue too much one way or the other, just stating what the
difference appears to be. As I wrote, it's mostly a matter of taste, and
only secondly one of technology. It's still worth investigating why Balloon
rendering looks so blurry, and if there can be done something about it.
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Without having looked at the code, two problems that we encountered in Sophie:
- multiple anti-aliasing (first the glyph, then when rendering the glyph image)
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This sounds time consuming. Did you guys fix this ?<br>
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Karl<br>
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<pre wrap="">- fractional position rendering (rendering an anti-aliased glyph onto
a fractional pixel position)
Michael
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