Hello Hannes,<br><br>Thanks for the interest,<br><br>Briefly, it is all about:<br><ul><li>users and software as "artists/hackers" and "viruses",</li><li>interpreters and compilers as "live" and "dead" coding,</li>
<li>intellectual property and software copies as "useless know-how" and "uniqueness open source",</li><li>augmented and virtual reality.</li></ul>Krestianstvo's main domain is Virtual Learning Environments, so there are some of the most important things to be aware while developing:<br>
<ol><li>Collaboration at first (that's why the name Krestianstvo (Peasantry in English)). Sharing all, from data to action, process, computation (looking forward to Open Croquet/Cobalt project).</li><li>To be open as much as possible (self sustaining and modifying by system itself) (looking forward to OMeta and FONC)</li>
<li>Multimedia oriented</li></ol>Next, there are some application reviews, developed using the current sdk version. <br><br>Sorry, for confuse that there is still no English version of the text.<br><br>Regards,<br>Nikolay<br>
<br> <br><div class="gmail_quote">On Thu, May 13, 2010 at 1:11 PM, Hannes Hirzel <span dir="ltr"><<a href="mailto:hannes.hirzel@gmail.com">hannes.hirzel@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Hello Nikolay<br>
<br>
I visited your website <a href="http://www.krestianstvo.org/" target="_blank">http://www.krestianstvo.org/</a> and I clicked on<br>
the English 'enter' button.<br>
I'am curious to learn more about your methodology.<br>
<br>
<a href="http://www.krestianstvo.org/en/methodology.shtml" target="_blank">http://www.krestianstvo.org/en/methodology.shtml</a><br>
<br>
Regards<br>
<font color="#888888">Hannes<br>
</font><div><div></div><div class="h5"><br>
<br>
<br>
On 5/13/10, Nikolay Suslov <<a href="mailto:nsuslovi@gmail.com">nsuslovi@gmail.com</a>> wrote:<br>
> Hello!<br>
><br>
> I have been tested Etoys dev image with CameraPlugin on Mac OS X 10.5.8 /<br>
> Windows Vista SP1 (binary plugin from Scratch).<br>
> It works great!<br>
> And in other images too.<br>
> For example, Croquet Hedgehog based image with video-window in 3D croquet<br>
> space (using new Camera plugin):<br>
> <a href="http://nsuslovi.blogspot.com/2010/05/video-cupture-support-in-krestianstvo.html" target="_blank">http://nsuslovi.blogspot.com/2010/05/video-cupture-support-in-krestianstvo.html</a><br>
><br>
> Regards,<br>
> Nikolay<br>
><br>
><br>
> <matmo> For anyone who would like to test new CameraPlugin, preview here:<br>
>> <a href="http://www.doconnel.force9.co.uk/squeak/CameraPlugin-Linux.tar.gz" target="_blank">http://www.doconnel.force9.co.uk/squeak/CameraPlugin-Linux.tar.gz</a><br>
>> <matmo> should work on both xo's and at least Ubuntu 9.10<br>
>> <bertf> <a href="http://wiki.laptop.org/go/XO_1.5_USB_Keyboard" target="_blank">http://wiki.laptop.org/go/XO_1.5_USB_Keyboard</a><br>
>> <karlram> linux only?<br>
>> <bertf> matmo: Yay!<br>
>> <bertf> karlram: copy the CameraPlugin from Scratch ....<br>
>> <matmo> karlram: Scratch has the Windows plugin<br>
>> <bertf> should work on Mac and Win too<br>
>> <karlram> ok<br>
>> <karlram> i'll look at it<br>
>> <bertf> that is soo cool! we'll have camera support on all platforms.<br>
>> Matmo<br>
>> is da man! :)<br>
>> <bertf> the Linux tar.gz includes the changesets for testing<br>
>> <matmo> well, you already had VideoForLinux plugin<br>
>> <bertf> so in theory that should work on the other platforms too<br>
>> <bertf> matmo: but as long as we didn't have it for the other platforms we<br>
>> couldn't really promote it<br>
>> <matmo> bert, no, just file-out's atm. cs + mc to follow when I have the<br>
>> fx<br>
>> morphs ready<br>
>> <bertf> that's fine, if someone really wants to test it, it's there :)<br>
>> <matmo> bertf: yes, I appreciate any feedback from testing<br>
>> <matmo> I've had it running three camera's at the same time<br>
>> <bertf> neat<br>
>><br>
>><br>
>><br>
><br>
<br>
</div></div></blockquote></div><br>