<br><br><div class="gmail_quote">On Tue, Jun 15, 2010 at 2:17 PM, Eliot Miranda <span dir="ltr"><<a href="mailto:eliot.miranda@gmail.com">eliot.miranda@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hi All,<div><br></div><div> I've started working on a new GC for Cog and have a few questions.</div><div><br></div><div>1. does anyone have a copy of Joel Bartlett's <span style="font-family:Arial">J. F. Bartlett. A generational, compacting collector for C++. In E. Jul and N.-C. Juul, editors, <span style="font:7.4px Arial"><span style="font-size:small">OOPSLA/ECOOP ‘90 Workshop </span></span>on <span style="font:7.4px Arial"><span style="font-size:small">Garbage </span></span>Collection in <span style="font:7.4px Arial"><span style="font-size:small">Object-Oriented Systems, </span></span>Oct. 1990. ?</span></div>
</blockquote><div><br></div><div>thanks to all 5 of you who've provided this. Ta!</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div><span style="font-family:Arial"><br></span></div><div><span style="font-family:Arial">2. what's the largest number of classes you've got in your most complex image and/or what's the largest number of classes you're ever created in an image? a.k.a. is 64k classes enough (16 bits), or is 1m classes enough (24 bits)?</span></div>
<div><span style="font-family:Arial"><br></span></div><div><span style="font-family:Arial">3. do you have any personal recommendations, or example code, of systems that combine generation scavenging and/or compaction with object pinning?</span></div>
<div><span style="font-family:Arial"><br></span></div><div><span style="font-family:Arial">TIA,</span></div><div><span style="font-family:Arial">Eliot</span></div>
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