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<div class="moz-cite-prefix">There is a set of libraries for OpenGL
that were lifted from Croquet/Cobalt, that work with Squeak 4.2
(4.1?). I did a series of Squeak from the Very start (see URL
below) videos showing them working in various ways but haven't
tested them in about a year with the latest release of Squeak.
I'll do that today and get back to you.<br>
<br>
<br>
L<br>
<br>
<br>
<br>
<br>
<br>
On 8/16/12 12:08 PM, dimitris chloupis wrote:<br>
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<div><span>Thanks for the replies from both of you. </span></div>
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</span></div>
<div><span>I am trying to find the laziest route right now.
Nativeboost is of course an option, but i would prefer if I
remained on Squeak and not having to port on Pharo. Last
time I checked the NBOpengl was for Pharo and not available
in all OSes. </span></div>
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</span></div>
<div><span>How exactly and what exactly I will extend. Squeak
AFAIK has no opengl support included as libray. At least I
cant see one in the system browser and I am aware there is a
MorphiGL , Croquet and Open Cobalt but nowhere there is info
about which opengl versions are supported. I am also abit
nooby with opengl so I am trying to find my barings. any
help is appreciated. </span></div>
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<hr size="1"> <b><span style="font-weight:bold;">From:</span></b>
Lawson English <a class="moz-txt-link-rfc2396E" href="mailto:lenglish5@cox.net"><lenglish5@cox.net></a><br>
<b><span style="font-weight: bold;">To:</span></b>
<a class="moz-txt-link-abbreviated" href="mailto:squeak-dev@lists.squeakfoundation.org">squeak-dev@lists.squeakfoundation.org</a> <br>
<b><span style="font-weight: bold;">Sent:</span></b>
Thursday, 16 August 2012, 21:57<br>
<b><span style="font-weight: bold;">Subject:</span></b>
Re: [squeak-dev] Opengl and Squeak<br>
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On 8/16/12 11:13 AM, Hans-Martin Mosner wrote:<br>
> Am 16.08.2012 19:17, schrieb kilon:<br>
>> Is there a library out there for squeak that will
allow me to use opengl 4 ?<br>
>> <br>
>> <br>
> I think you should be able to extend the existing
OpenGL interface with the OpenGL 4 functions that you want
to access.<br>
> But AFAIK no one has done it yet.<br>
> <br>
> Cheers,<br>
> Hans-Martin<br>
> <br>
> <br>
The NativeBOost OpenGL has bindings for everything that is
found in the OpenGL.org headers page, at least from the last
time that Igor ran his utility to create the bindings a few
months ago, so it is actually more up to date than any
commercial C compiler or at least will be if you decide to
run the utility yourself. NBOpenGL requires Igor's custom
CogVM. I don't know if there are any Pharo dependencies
involved in the packages that the utility creates or with
any other aspect of NativeBoost. You'll have to ask him.<br>
<br>
L.<br>
<br>
-- Squeak from the very start (introduction to Squeak and
Pharo Smalltalk for the (almost) complete and compleate
beginner).<br>
<a moz-do-not-send="true"
href="https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all"
target="_blank">https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all</a><br>
<br>
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<br>
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<pre class="moz-signature" cols="72">--
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).
<a class="moz-txt-link-freetext" href="https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all">https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all</a> </pre>
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